Closed NFKSEngine closed 5 months ago
HELPPPPPPPPPPP
I have another, less complex error:
source/backend/Discord.hx:4: characters 8-30 : Type not found : discord_rpc.DiscordRpc
source/Main.hx:52: characters 23-43 : Type not found : StageAlign
source/flixel/sound/FlxSound.hx:601: characters 16-24 : flash.media.SoundChannel has no field source
source/flixel/sound/FlxSound.hx:605: characters 19-27 : flash.media.SoundChannel has no field source
source/Main.hx:142: characters 9-57 : Float should be Int
source/backend/Discord.hx:67: characters 3-13 : Type not found : DiscordRpc
source/backend/Discord.hx:26: characters 3-13 : Type not found : DiscordRpc
source/backend/Discord.hx:37: characters 4-14 : Type not found : DiscordRpc
source/backend/StageExporter.hx:16: characters 45-55 : Class
The StageEditor, StageExporter and Stagedata thing, that's mine because I created it myself
Describe your problem here.
"By the way, my version of Psych Engine is 0.7" I have errors: source/backend/Discord.hx:4: characters 8-30 : Type not found : discord_rpc.DiscordRpc source/flixel/sound/FlxSound.hx:601: characters 16-24 : flash.media.SoundChannel has no field source export/release/windows/haxe/ApplicationMain.hx:153: characters 5-36 : ... Called from macro here source/flixel/sound/FlxSound.hx:605: characters 19-27 : flash.media.SoundChannel has no field source export/release/windows/haxe/ApplicationMain.hx:153: characters 5-36 : ... Called from macro here source/backend/Discord.hx:67: characters 3-13 : Type not found : DiscordRpc export/release/windows/haxe/ApplicationMain.hx:153: characters 5-36 : ... Called from macro here source/backend/Discord.hx:26: characters 3-13 : Type not found : DiscordRpc export/release/windows/haxe/ApplicationMain.hx:153: characters 5-36 : ... Called from macro here source/backend/Discord.hx:37: characters 4-14 : Type not found : DiscordRpc export/release/windows/haxe/ApplicationMain.hx:153: characters 5-36 : ... Called from macro here C:/HaxeToolkit/haxe/lib/linc_luajit/git/llua/State.hx:11: characters 24-49 : You cannot access the cpp package while in a macro (for cpp.RawPointer) C:/HaxeToolkit/haxe/lib/linc_luajit/git/llua/Lua.hx:4: characters 8-18 : ... referenced here C:\Users__\OneDrive\Escritorio\mods\engines\Nefk Engine\source\import.hx:10: characters 8-16 : ... referenced here C:\Users__\OneDrive\Escritorio\mods\engines\Nefk Engine\source\import.hx:4: characters 8-23 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/media/AudioSource.hx:138: characters 53-100 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,2/src/openfl/media/Sound.hx:23: characters 8-30 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,2/src/openfl/utils/Assets.hx:9: characters 8-26 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,2/src/openfl/text/Font.hx:4: characters 8-27 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,2/src/openfl/text/_internal/TextEngine.hx:9: characters 8-24 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,2/src/openfl/display/_internal/CairoTextField.hx:3: characters 8-40 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,2/src/openfl/display/CairoRenderer.hx:11: characters 8-47 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,2/src/openfl/display/_internal/CairoGraphics.hx:6: characters 8-36 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,2/src/openfl/display/_internal/Context3DGraphics.hx:3: characters 8-46 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,2/src/openfl/display/DisplayObjectRenderer.hx:4: characters 8-50 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,2/src/openfl/filters/BitmapFilter.hx:6: characters 8-44 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,2/src/openfl/display/BitmapData.hx:14: characters 8-35 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,2/src/openfl/desktop/Icon.hx:4: characters 8-33 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,2/src/openfl/filesystem/File.hx:6: characters 8-27 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,2/src/openfl/events/InvokeEvent.hx:5: characters 8-30 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,2/src/openfl/display/Application.hx:15: characters 8-33 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,2/src/openfl/utils/_internal/Lib.hx:6: characters 8-34 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,2/src/openfl/display/DisplayObject.hx:6: characters 8-34 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,2/src/openfl/utils/_internal/TouchData.hx:3: characters 8-36 : ... referenced here C:/HaxeToolkit/haxe/lib/openfl/9,3,2/src/openfl/display/Stage.hx:7: characters 8-40 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/ui/Window.hx:15: characters 8-28 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/graphics/RenderContext.hx:4: characters 8-22 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/app/Application.hx:3: characters 8-35 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/system/ThreadPool.hx:4: characters 8-28 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/app/Future.hx:4: characters 8-30 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/utils/Bytes.hx:10: characters 8-23 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/utils/BytePointer.hx:5: characters 8-24 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/graphics/opengl/GL.hx:8: characters 8-30 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/graphics/opengl/GLBuffer.hx:5: characters 8-31 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/_internal/backend/native/NativeCFFI.hx:4: characters 8-37 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/system/System.hx:4: characters 8-48 : ... referenced here C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/haxe/Timer.hx:219: characters 8-26 : ... referenced here C:\HaxeToolkit\haxe\std/haxe/MainLoop.hx:33: characters 50-60 : ... referenced here
Are you modding a build from source or with Lua?
Source
What is your build target?
Windows x64
Did you edit anything in this build? If so, mention or summarize your changes.
if I've edited I've made changes because I'm making my own engine called: Nefk Engine