Open Squidd0 opened 2 months ago
same issue here, older builds work fine, but anything not made in adobe wont work for some reason in this newer version
Try going under the animations tab. If you either have the xml open in another window, or already know what animations go to the ones that'll be used in the json, try typing the names in for each animation.
Try going under the animations tab. If you either have the xml open in another window, or already know what animations go to the ones that'll be used in the json, try typing the names in for each animation.
From there would I need to use the character editor? (Nvm I get it now)
Try going under the animations tab. If you either have the xml open in another window, or already know what animations go to the ones that'll be used in the json, try typing the names in for each animation.
I configured all of the animations, disregarding the lack of the character in the editor. I added the .json's name to the character list, and when attempting to use the chart editor, there was still no character in sight. Just a transparent Boyfriend as the opponent.
Describe your bug here.
When trying to import a character in the character editor, an error appears reading: "Error: No Animation Found". I do have the accompanying .xml file along with the sritesheet, and even still it simply will not import into the editor. No character or anything visible. (I am using the engine through Wine with linux, I'd doubt that'd affect anything though).
Command Prompt/Terminal logs (if existing)
Nope, nothing
Are you modding a build from source or with Lua?
Lua
What is your build target?
Windows
Did you edit anything in this build? If so, mention or summarize your changes.
Yes, placing the character spritesheet and .xml (mods/ModTemplate/My-Mod/images/characters)