Closed Shiho-cmd closed 1 month ago
Btw i'm using 0.7.3
Well i guess i wasn't very clear on my question
I want to change the notes (both player and oponnent) rgb to be pink and black like in the image the image i'm showing there is one of my attempts to do it i manage to make the opponent notes work but not the player ones
That's the code it's pretty messy cuz i was trying anything at this point to make that work
pastNoteID = 0
pastNoteStTi = 0
function opponentNoteHit()
local dadColR = getProperty('dad.healthColorArray[0]')
local dadColG = getProperty('dad.healthColorArray[1]')
local dadColB = getProperty('dad.healthColorArray[2]')
local bfColR = getProperty('boyfriend.healthColorArray[0]')
local bfColG = getProperty('boyfriend.healthColorArray[1]')
local bfColB = getProperty('boyfriend.healthColorArray[2]')
local dadColFinal = string.format('%02x%02x%02x', dadColR, dadColG, dadColB)
local bfColFinal = string.format('%02x%02x%02x', bfColR, bfColG, bfColB)
for i = 0, getProperty('opponentStrums.length')-1 do
setPropertyFromGroup('opponentStrums', 0, 'rgbShader.r', getColorFromHex(dadColFinal))
setPropertyFromGroup('opponentStrums', 0, 'rgbShader.g', getColorFromHex('FFFFFF'))
setPropertyFromGroup('opponentStrums', 0, 'rgbShader.b', getColorFromHex(dadColFinal))
setPropertyFromGroup('opponentStrums', 1, 'rgbShader.r', getColorFromHex(bfColFinal))
setPropertyFromGroup('opponentStrums', 1, 'rgbShader.g', getColorFromHex('FFFFFF'))
setPropertyFromGroup('opponentStrums', 1, 'rgbShader.b', getColorFromHex(bfColFinal))
setPropertyFromGroup('opponentStrums', 2, 'rgbShader.r', getColorFromHex(dadColFinal))
setPropertyFromGroup('opponentStrums', 2, 'rgbShader.g', getColorFromHex('FFFFFF'))
setPropertyFromGroup('opponentStrums', 2, 'rgbShader.b', getColorFromHex(dadColFinal))
setPropertyFromGroup('opponentStrums', 3, 'rgbShader.r', getColorFromHex(bfColFinal))
setPropertyFromGroup('opponentStrums', 3, 'rgbShader.g', getColorFromHex('FFFFFF'))
setPropertyFromGroup('opponentStrums', 3, 'rgbShader.b', getColorFromHex(bfColFinal))
end
end
function fixTimeBar()
local dadColR = getProperty('dad.healthColorArray[0]')
local dadColG = getProperty('dad.healthColorArray[1]')
local dadColB = getProperty('dad.healthColorArray[2]')
local bfColR = getProperty('boyfriend.healthColorArray[0]')
local bfColG = getProperty('boyfriend.healthColorArray[1]')
local bfColB = getProperty('boyfriend.healthColorArray[2]')
local dadColFinal = string.format('%02x%02x%02x', dadColR, dadColG, dadColB)
local bfColFinal = string.format('%02x%02x%02x', bfColR, bfColG, bfColB)
for i = 0, getProperty('unspawnNotes.length')-1 do
if getPropertyFromGroup('unspawnNotes', i, 'mustPress') == false then
setPropertyFromGroup('unspawnNotes', i, 'rgbShader.enabled', false)
end
end
end
function onSongStart()
fixTimeBar()
end
function onCountdownTick(counter)
if counter == 0 then
fixTimeBar()
end
end
I just stole someones code i saw on gamebanana that did something similar to what i wanted so i tried messing around and didn't get anywhere so please please if someone can help me it would be REALLY appreciated
Well, I kind of based myself on someone else's script and this script you sent to make this script as well, but I hope it helped
--bf rgb
local bfRGBNr = { 'C24B99', '00FFFF', '12FA05', 'F9393F' }
local bfRGBNg = { 'FFFFFF', 'FFFFFF', 'FFFFFF', 'FFFFFF' }
local bfRGBNb = { '3C1F56', '1542B7', '0A4447', '651038' }
-- dad rgb
local dadRGBNr = { 'C24B99', '00FFFF', '12FA05', 'F9393F' }
local dadRGBNg = { 'FFFFFF', 'FFFFFF', 'FFFFFF', 'FFFFFF' }
local dadRGBNb = { '3C1F56', '1542B7', '0A4447', '651038' }
-- note
function onSpawnNote(id, nd, nt, sus)
if getPropertyFromGroup('notes', id, 'mustPress') == true then
setPropertyFromGroup('notes', id, 'rgbShader.r', getColorFromHex(bfRGBNr[getPropertyFromGroup('notes', id, 'noteData')+1]))
setPropertyFromGroup('notes', id, 'rgbShader.g', getColorFromHex(bfRGBNg[getPropertyFromGroup('notes', id, 'noteData')+1]))
setPropertyFromGroup('notes', id, 'rgbShader.b', getColorFromHex(bfRGBNb[getPropertyFromGroup('notes', id, 'noteData')+1]))
else
setPropertyFromGroup('notes', id, 'rgbShader.r', getColorFromHex(dadRGBNr[getPropertyFromGroup('notes', id, 'noteData')+1]))
setPropertyFromGroup('notes', id, 'rgbShader.g', getColorFromHex(dadRGBNg[getPropertyFromGroup('notes', id, 'noteData')+1]))
setPropertyFromGroup('notes', id, 'rgbShader.b', getColorFromHex(dadRGBNb[getPropertyFromGroup('notes', id, 'noteData')+1]))
end
end
-- strum note
function onUpdatePost(e)
for i=0, getProperty('playerStrums.length')-1 do
setPropertyFromGroup('playerStrums', i, 'rgbShader.r', ((getPropertyFromGroup('playerStrums', i, 'animation.curAnim.name') == 'pressed' or getPropertyFromGroup('playerStrums', i, 'animation.curAnim.name') == 'confirm') and getColorFromHex(bfRGBNr[i+1]) or getColorFromHex(bfRGBNr[i+1])))
setPropertyFromGroup('playerStrums', i, 'rgbShader.g', ((getPropertyFromGroup('playerStrums', i, 'animation.curAnim.name') == 'pressed' or getPropertyFromGroup('playerStrums', i, 'animation.curAnim.name') == 'confirm') and getColorFromHex(bfRGBNg[i+1]) or getColorFromHex(bfRGBNg[i+1])))
setPropertyFromGroup('playerStrums', i, 'rgbShader.b', ((getPropertyFromGroup('playerStrums', i, 'animation.curAnim.name') == 'pressed' or getPropertyFromGroup('playerStrums', i, 'animation.curAnim.name') == 'confirm') and getColorFromHex(bfRGBNb[i+1]) or getColorFromHex(bfRGBNb[i+1])))
end
for i=0, getProperty('opponentStrums.length')-1 do
setPropertyFromGroup('opponentStrums', i, 'rgbShader.r', ((getPropertyFromGroup('opponentStrums', i, 'animation.curAnim.name') == 'pressed' or getPropertyFromGroup('opponentStrums', i, 'animation.curAnim.name') == 'confirm') and getColorFromHex(dadRGBNr[i+1]) or getColorFromHex(dadRGBNr[i+1])))
setPropertyFromGroup('opponentStrums', i, 'rgbShader.g', ((getPropertyFromGroup('opponentStrums', i, 'animation.curAnim.name') == 'pressed' or getPropertyFromGroup('opponentStrums', i, 'animation.curAnim.name') == 'confirm') and getColorFromHex(dadRGBNg[i+1]) or getColorFromHex(dadRGBNg[i+1])))
setPropertyFromGroup('opponentStrums', i, 'rgbShader.b', ((getPropertyFromGroup('opponentStrums', i, 'animation.curAnim.name') == 'pressed' or getPropertyFromGroup('opponentStrums', i, 'animation.curAnim.name') == 'confirm') and getColorFromHex(dadRGBNb[i+1]) or getColorFromHex(dadRGBNb[i+1])))
end
end
Describe your problem here.
I want to make my notes look like this:
The colors hex code are: D1018E and 3E2C50
I'm trying to figure out how to do this for a while now so any help is appreciated!
Are you modding a build from source or with Lua?
Lua
What is your build target?
Windows x64
Did you edit anything in this build? If so, mention or summarize your changes.
No response