ShadowMario / FNF-PsychEngine

Engine originally used on Mind Games mod
Apache License 2.0
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Trouble Using Custom Character #14880

Open MarkkarM123 opened 4 weeks ago

MarkkarM123 commented 4 weeks ago

Describe your problem here.

I created a custom character with the character editor in psych engine, but after saving and trying to load the character in as an opponent on a default song, the option to select it doesn't show up at all. When loading the JSON file back into the character editor it works correctly and all the animations / icon and bar color remain the same as when I saved them, so I'm a little confused on what's happening. I did try putting the JSON file in the assets/shared/characters folder, and it actually gives me the option to select the character in the menu, however when the level loads the icon is gone, there is a strange multicolored box in place of the character (floating way too high in the air), and the bar color is the only thing that looks like how I saved it

Any suggestions?

(I put my JSON file in the Mods/Characters folder, and I put my PNG and XML files in the mods/images/characters folder) (Im not sure what LUA and Source means in the drop down menu on here so ill leave it as source)

Are you modding a build from source or with Lua?

Source

What is your build target?

Windows x64

Did you edit anything in this build? If so, mention or summarize your changes.

No response

MarkkarM123 commented 4 weeks ago

I actually just figured it out, go into the pack JSON for your mod and change the value for runsGlobally to true

JackGaming14 commented 3 weeks ago

MarkkarM123, how did you do this? So, I made this character called "bf-fake." (i just swapped his hit notes with the miss notes) Then, I tried to do the same thing with the "bf-holding-gf" sprite. It didn't work. Why I'm confused is because I didn't open the "bf-fake" .json file and change the runsGlobally value at all. Did the same thing with "bf-holding-gf," and it wouldn't appear in the character nor chart editor. (Version 0.4.2)

Tartiroom commented 3 weeks ago

I actually just figured it out, go into the pack JSON for your mod and change the value for runsGlobally to true

i had kind of the same issue as you, my character animations worked perfectly in the character editor but when i added it to an existing song my character was static in the air, i tried changing the value for runsGlobally to true but it doesn't change anything.

chrisdoesstuff69 commented 2 weeks ago

I actually just figured it out, go into the pack JSON for your mod and change the value for runsGlobally to true

ok how do you do this? i cant find runsglobally in the .json file