Open Amberyipee opened 2 weeks ago
i have a script now i just need someone to help me turn it into a event that i can triger whenever i want
-- CREDITS TIME -- --[[
First of all this is a port based from this : https://github.com/DuskieWhy/Transparent-and-MultiWindow-FNF People who did the original one: [
[DuskieWhy] (https://twitter.com/DuskieWhy)
[TaeYai] (https://twitter.com/TaeYai)
[BreezyMelee] (https://twitter.com/BreezyMelee)
[YoshiCrafter] (https://twitter.com/YoshiCrafter29) - Additional help
[KadeDev] (https://twitter.com/kade0912) - Transparent window .hx file code
]
The Person that Port Multi Window with Character [
[Laztrix] (https://twitter.com/non_Laztrix) (Laztrix#5670) [gaminbottomtext#3433] - help a bit stuff
]
The Person that Make Transparent Window possible in Lua (or something idk) [
[Mayo78#7878]
]
aight thats all. love you (no gay) ]]--
function onSongStart() -- luaDebugMode = true -- remove the comment if you want to see the debug error spamming in the screen :troll: setProperty('dad.visible',false) --setProperty('boyfriend.visible',false)
-- change window stuff here
runHaxeCode([[
windowDad = Application.current.createWindow({
title: 'window 1',
width: 900,
height: 900,
borderless: true,
alwaysOnTop: true
});
]])
setTransparency(0x000f0f0f) -- holy... is that amongus
runHaxeCode([[
// want to put the window somewhere? change value below
windowDad.x = 100;
windowDad.y = 100;
// windowBf.x = 100;
// windowBf.y = 100;
// none of your business
windowDad.stage.color = 0x000f0f0f;
// windowBf.stage.color = 0x000f0f0f;
FlxG.mouse.useSystemCursor = true;
FlxG.autoPause = false;
Application.current.window.focus();
// fr???
]])
runHaxeCode([[
// owo whats this :clueless:
dadWin = new Sprite();
// bfWin = new Sprite();
var m = new Matrix();
dadWin.graphics.beginBitmapFill(game.dad.pixels, m);
dadWin.graphics.drawRect(0, 0, game.dad.pixels.width, game.dad.pixels.height);
dadWin.graphics.endFill();
windowDad.stage.addChild(dadWin);
/* bfWin.graphics.beginBitmapFill(game.boyfriend.pixels, m);
bfWin.graphics.drawRect(0, 0, game.boyfriend.pixels.width, game.boyfriend.pixels.height);
bfWin.graphics.endFill();
windowBf.stage.addChild(bfWin);
*/
// hey you. yeah you, does the character being too small or too big? you can change below
dadWin.scaleX = 0.7;
dadWin.scaleY = 0.7;
// bfWin.scaleX = 0.7;
// bfWin.scaleY = 0.7;
// bfWin.antialiasing = true; // my stupid brain was thinking that this is gonna work :skull:
// dadWin.antialiasing = true;
]])
end -- what the actual fuck :tro: local yourlifeisnothingyouservezeropurposeyoushouldkillyourselfnow = -29292929
function onDestroy() -- uh fixing uh you know uhhhh setTransparency(yourlifeisnothingyouservezeropurposeyoushouldkillyourselfnow) runHaxeCode([[ windowDad.close(); //STOP CRASHING YOU MF // windowBf.close(); FlxG.autoPause = true; ]]) end
function onUpdate(elapsed)
runHaxeCode([[
var dadFrame = game.dad._frame;
// var bfFrame = game.boyfriend._frame;
// prevents crashes (i think???)
if (dadFrame == null || dadFrame.frame == null) return;
// if (bfFrame == null || bfFrame.frame == null) return;
var rectDad = new Rectangle(dadFrame.frame.x, dadFrame.frame.y, dadFrame.frame.width, dadFrame.frame.height);
// var rectBf = new Rectangle(bfFrame.frame.x, bfFrame.frame.y, bfFrame.frame.width, bfFrame.frame.height);
dadWin.scrollRect = rectDad;
// bfWin.scrollRect = rectBf;
// you see 0 in there? you can change it.
// if you feels like the character being not the where you wanted, you change it
dadWin.x = ( 0 + ((dadFrame.offset.x) - (game.dad.offset.x)) * dadWin.scaleX);
dadWin.y = ( 0 + ((dadFrame.offset.y) - (game.dad.offset.y)) * dadWin.scaleY);
// bfWin.x = ( 150 + ((bfFrame.offset.x) - (game.boyfriend.offset.x)) * bfWin.scaleX);
// bfWin.y = ( 150 + ((bfFrame.offset.y) - (game.boyfriend.offset.y)) * bfWin.scaleY);
]])
end
-- LIBRARY STUFF
function onCreate()
addHaxeLibrary('Lib', 'openfl')
addHaxeLibrary('Application', 'openfl.display')
addHaxeLibrary('Application', 'lime.app')
addHaxeLibrary('FlxG', 'flixel')
addHaxeLibrary('Matrix', 'openfl.geom')
addHaxeLibrary('Rectangle', 'openfl.geom')
addHaxeLibrary('Sprite', 'openfl.display')
end
ffi = require "ffi"
ffi.cdef [[ typedef int BOOL; typedef int BYTE; typedef int LONG; typedef LONG DWORD; typedef DWORD COLORREF; typedef unsigned long HANDLE; typedef HANDLE HWND; typedef int bInvert;
HWND GetActiveWindow(void);
LONG SetWindowLongA(HWND hWnd, int nIndex, LONG dwNewLong);
HWND SetLayeredWindowAttributes(HWND hwnd, COLORREF crKey, BYTE bAlpha, DWORD dwFlags);
DWORD GetLastError();
]] function setTransparency(color) -- did remove the debugprint for some reason local win = ffi.C.GetActiveWindow()
if win == nil then
end
if ffi.C.SetWindowLongA(win, -20, 0x00080000) == 0 then
end
if ffi.C.SetLayeredWindowAttributes(win, color, 0, 0x00000001) == 0 then
end
end
Describe your problem here.
can anyone help me get or make a event that makes the opponment or bf get out of the window that i can customise like "which character should come out of the window: bf,dad.gf" or "character out of windom: yes/no" so i can have the character out of the window and in the window whenever i change that ive seen some people making scripts for this but i need some sort of event or something like that so i can make the character get out of the window mid song and maybe get back in the window
Are you modding a build from source or with Lua?
Lua
What is your build target?
Windows x64
Did you edit anything in this build? If so, mention or summarize your changes.
No response