I've tried to compile the game on Linux and it doesn't compile because of this runtimeshaders thing
All dependencies are installed correctly and i haven't changed anything of source code
Command Prompt/Terminal logs (if existing)
ERROR source/psychlua/ShaderFunctions.hx:28: characters 13-27
28 | if(!funk.runtimeShaders.exists(shader) && !funk.initLuaShader(shader))
| ^^^^^^^^^^^^^^
| psychlua.FunkinLua has no field runtimeShaders
ERROR source/psychlua/ShaderFunctions.hx:41: characters 34-48
41 | var arr:Array<String> = funk.runtimeShaders.get(shader);
| ^^^^^^^^^^^^^^
| psychlua.FunkinLua has no field runtimeShaders
Are you modding a build from source or with Lua?
Source
What is your build target?
Linux
Did you edit anything in this build? If so, mention or summarize your changes.
Describe your bug here.
I've tried to compile the game on Linux and it doesn't compile because of this runtimeshaders thing All dependencies are installed correctly and i haven't changed anything of source code
Command Prompt/Terminal logs (if existing)
Are you modding a build from source or with Lua?
Source
What is your build target?
Linux
Did you edit anything in this build? If so, mention or summarize your changes.
No, I haven't changed anything