Open JuanSebas1247 opened 1 month ago
Make different json files for each dialogue with their own names ex. dialogue-portuguese.json
you can optionally name the default language just dialogue.json
for good practice. In the script that you load the dialogues in, add if statements checking on what option is selected to load the specific dialogue json needed.
If you don't know how to settings, check wiki how to add Mod Settings and in your if statements, you will do getModSetting(saveTag:String)
Describe your problem here.
How can I put translated dialogues depending on the selected language, using the English and Portuguese of the game?
Are you modding a build from source or with Lua?
Lua
What is your build target?
Windows x64
Did you edit anything in this build? If so, mention or summarize your changes.
No response