Closed Templarfreak closed 2 years ago
In my honest opinion number 2 isn't too drastic, this is how literally almost every rhythm game does it anyways :P Like osu!mania uses 320 points for a sick hit within a 17ms window if I'm not wrong and then 300 for any other sick hits. Then 200 for Good and 100 for bad.
The accuracy saved is the accuracy from your best score, not your best accuracy.
Yes. That's exactly. The reason. Why I opened. This issue. That should change. If you achieve the same score but a better accuracy, it should save the "new score" so that the pb reflects your new best accuracy.
There is an effective maximum score achievable on a chart, by getting an FC. But you can NOT get 100% accuracy, and still get an FC and the maximum possible score for that chart. Meaning, you can do BETTER than your current PB and the game will not update to reflect this.
What feature do you want to get added on the base engine?
Right now, it seems like if you get the same score, but a better accuracy, your personal best accuracy displayed in the Freeplay menu does not change to reflect the new personal best. This can happen when you get an FC, but don't get perfect accuracy. FCing at any point, regardless of your actual accuracy, appears to always give you the same final score. This means that it won't update the accuracy pb with a new accuracy if you did better than your current pb on accuracy.
I suggest 1 of 2 things, either/or is fine, but both would be cool too:
the second one is possibly too drastic of a change, but i think the first one should be an easy and reasonable one to make.