ShadowMario / FNF-PsychEngine

Engine originally used on Mind Games mod
Apache License 2.0
1.12k stars 2.19k forks source link

Engine crashes when adding a custom character #786

Closed Lizza28 closed 2 years ago

Lizza28 commented 2 years ago

Describe your bug here.

I know that alot of people have this issue, but whenever I reload a custom character image, it crashes the game, I've seen other tutorials, and it works for them, I don't understand why it doesn't work for me pls fix it, but overall it's a pretty good engine ^^

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

well, I only edited the skins (i mean alot of people do that)

drakonieyah commented 2 years ago

Heya! Use an already existing character.json as a template. You may have swapped the animation names with the animation names in the xml. Also, pls include screenshots of your mods/characters, mods/images/characters folders.

monishrules commented 2 years ago

same shit is happening to me idk what to do im using a already existing sprite sheet i tried it with both camellia and cirno doesnt work

monishrules commented 2 years ago

Heya! Use an already existing character.json as a template. You may have swapped the animation names with the animation names in the xml. Also, pls include screenshots of your mods/characters, mods/images/characters folders.

https://youtu.be/9GeIlata7Bs this is whats happening

CheeseMaxT commented 2 years ago

If it is not source code I recommend u watch a tutorial on adding the character If it's source code, I don't know.

ShadowMario commented 2 years ago

If you don't know how custom mod directories work (mods/YourModName/), it has limitations for the obvious reason that it shouldn't be looking for every single directory in your mods/ folder as that would cause issues. Open the Character Editor inside a song of your mod.

Also Camelia dev don't like Psych Engine ports, so you shouldn't release this publicly.