Closed BalancedLight closed 2 years ago
https://user-images.githubusercontent.com/43685280/174462591-0a621512-66a7-484e-9516-01faf72e4bd7.mp4 for some reason it didnt record audio
sorry for adding so many changes, but i ran the game using lime test windows -debug, and here are the logs.
source/Discord.hx:68: Discord Client initialized source/Discord.hx:18: Discord Client starting... source/Discord.hx:25: Discord Client started. source/LoadingState.hx:162: Setting asset folder to shared source/Conductor.hx:135: new BPM map BUDDY [] Called from hxcpp::__hxcpp_main Called from ApplicationMain::main ApplicationMain.hx line 25 Called from ApplicationMain::create ApplicationMain.hx line 130 Called from lime.app.Application::exec lime/app/Application.hx line 150 Called from lime._internal.backend.native.NativeApplication::exec lime/_internal/backend/native/NativeApplication.hx line 146 Called from lime._internal.backend.native.NativeApplication::handleRenderEvent lime/_internal/backend/native/NativeApplication.hx line 370 Called from lime.app._Event_lime_graphics_RenderContext_Void::dispatch lime/_internal/macros/EventMacro.hx line 91 Called from openfl.display.Stage::onLimeRender openfl/display/Stage.hx line 1950 Called from openfl.display.Stage::broadcastEvent openfl/display/Stage.hx line 1166 Called from openfl.display.DisplayObject::dispatch openfl/display/DisplayObject.hx line 1399 Called from openfl.events.EventDispatcher::dispatchEvent openfl/events/EventDispatcher.hx line 402 Called from flixel.FlxGame::onEnterFrame flixel/FlxGame.hx line 545 Called from flixel.FlxGame::step flixel/FlxGame.hx line 677 Called from flixel.FlxGame::update flixel/FlxGame.hx line 747 Called from flixel.FlxState::tryUpdate flixel/FlxState.hx line 203 Called from editors.ChartingState::update editors/ChartingState.hx line 1861 Called from editors.ChartingState::changeSection editors/ChartingState.hx line 2329 Called from editors.ChartingState::getSectionBeats editors/ChartingState.hx line 2936
Fixed in latest commit
Describe your bug here.
after compiling the most recent version of Psych Engine, going to the end of a song by pressing "A" or having the song loop after it ends causes a "Null Object Reference" error. edit: actually, anytime you press a or d, it does it anyways.
Command Prompt/Terminal logs (if existing)
Are you modding a build from source or with Lua?
Source
What is your build target?
Windows
Did you edit anything in this build? If so, mention or summarize your changes.
Nothing at all.