ShadowMario / FNF-PsychEngine

Engine originally used on Mind Games mod
Apache License 2.0
1.15k stars 2.21k forks source link

"Hit causes Miss" #9468

Closed ZeitHeld closed 2 years ago

ZeitHeld commented 2 years ago

What is your question?

I know that the "Hurt Notes" might have been easier to not press, but does it also apply to Custom Notes? Like, I have notes that kill, and normally I wouldn't hit them at all. or just very very little. I even have video proof (but then don't mind the mechanic, focus on the bongo cat and the dark red notes. you can even go frame by frame if you want - psych 0.6.2 btw) So, instead of just trying to "nerf" the hurt notes only, it would be cool, if only those notes which have "hitCausesMiss" turned true. soft and hard coded ones-

I would appreciate it


https://user-images.githubusercontent.com/76132257/177016995-d3b86ed9-2afe-4366-9e17-ac2bb63241ec.mp4

frantastic24 commented 2 years ago

you can change any note's hitbox

ZeitHeld commented 2 years ago

how?

frantastic24 commented 2 years ago

lateHitMult/earlyHitMult

ZeitHeld commented 2 years ago

that must be new- Is it in FunkinLua.hx?

frantastic24 commented 2 years ago

no they're variables in Note.hx, earlyHitMult isn't new but the other one is

ZeitHeld commented 2 years ago

In that case, would I have to increase the late hit?

frantastic24 commented 2 years ago

bigger multiplier = easier to hit late/early

ZeitHeld commented 2 years ago

I see- thanks!