Your audio files, Inst.ogg and Vocals.ogg don't have the exact same length. In vanilla/base gameplay, that's Week 6's Thorns.
Play normally until the end.
For Thorns, it should be a few seconds of pure silence as Inst.ogg is longer than Vocals.ogg, but the latest updates have caused Vocals.ogg to basically restart just as Inst.ogg ends.
8400 is what happens on pre-Week 7 game engines, including Kade Engine, pre-0.6 Psych Engine, and the downloadable Itch.io build.
Virtually every build has this problem unless they're playing the Newgrounds/Week 7 version if I recall correctly.
At least Psych's audio bug sounds better instead of "screeching noises".
Command Prompt/Terminal logs (if existing)
No response
Are you modding a build from source or with Lua?
Source
What is your build target?
Windows
Did you edit anything in this build? If so, mention or summarize your changes.
Describe your bug here.
A more bearable version of https://github.com/ShadowMario/FNF-PsychEngine/issues/8400, which has been marked as closed. For those that want to know and duplicate, here is how.
For Thorns, it should be a few seconds of pure silence as Inst.ogg is longer than Vocals.ogg, but the latest updates have caused Vocals.ogg to basically restart just as Inst.ogg ends.
8400 is what happens on pre-Week 7 game engines, including Kade Engine, pre-0.6 Psych Engine, and the downloadable Itch.io build.
Virtually every build has this problem unless they're playing the Newgrounds/Week 7 version if I recall correctly.
At least Psych's audio bug sounds better instead of "screeching noises".
Command Prompt/Terminal logs (if existing)
No response
Are you modding a build from source or with Lua?
Source
What is your build target?
Windows
Did you edit anything in this build? If so, mention or summarize your changes.
No edits, it's an ontouched build.