Define the walkable areas where the characters will move and the areas where they will walk behind objects and walls. Define the hotspots where the player has to click to interact with the environment, be it to inspect an object or to interact with an item.
[x] Walkable areas
[x] Walk behind areas
[ ] Hotspots
EXPECTED RESULT:
The characters won't walk out of the walkable areas an they won't render over objects which they are walking behind, like tables or walls. The player will be able to interact with several parts of the scenario depending of the mouse mode (walk, interact, inspect)
Define the walkable areas where the characters will move and the areas where they will walk behind objects and walls. Define the hotspots where the player has to click to interact with the environment, be it to inspect an object or to interact with an item.
EXPECTED RESULT:
The characters won't walk out of the walkable areas an they won't render over objects which they are walking behind, like tables or walls. The player will be able to interact with several parts of the scenario depending of the mouse mode (walk, interact, inspect)