Open jason-oliveira opened 1 year ago
These are all quite interesting, haven't heard of them before. From the entire list, I think the most plausible ones are the Dungeon Names and the Level 3 Entrance enemies/rocks, though I'd have to check just how possible it is to make those possible. For the 1st one I'd have to see if the names fit anywhere in the map on the corner, and the 2nd one as to why those might have been removed or not added.
The 3rd point I'm not sure what it refers to, is there a point in the game where water is drained inside a dungeon? And the 4th one is for sure not possible since I assume it means creating a big tree sprite and make it burnable with the candle, since that'd require some extra sprite space and it's filled alreayd.
The third point I believe is in reference to the entrance to Level 7, the idea was for the pond to visually drain out, The final game has the pond's palette shift to simulate that effect, but I think that initial idea was eventually used for ALttP's Swamp Palace
Regarding the 4th feature (Burnable Trees), I think this is easier than you might realize; much in the vein of the burnable small trees, they just have to look slightly different from the existing large trees:
Two Simple solutions:
A good case could be made for burning a hole in a tree, so it has an entrance. A potentially more interesting burn result would be the entire tree disappears and is replaced with a staircase. What such a special tree should contain, though, is a more difficult issue.
According to https://youtu.be/e1DgzwNpJiQ?t=612 there were many prototype features that the poor overworked developers were unable to implement:
Feel free to close if too out-of-scope or moonshot.