ShadowOne333 / The-Legend-of-Zelda-Redux

Source code for the hack The Legend of Zelda Redux
GNU General Public License v3.0
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Fix automap for Dungeon 9 #16

Closed ghost closed 1 year ago

ShadowOne333 commented 1 year ago

Oh this is great! Thanks for the PR. I'll try it out in a little bit to test it, and reply back after that.

ShadowOne333 commented 1 year ago

I have tested the new code today. I tested several combinations of maps obtained from Dungeons 1-8, and it seems like the Dungeon automap for those works fine now!

The only one I still experienced some kind of bug with was Dungeon 9. It seems like the automap behaviour for Dungeon 9 isn't being properly updated as you enter the dungeon and go through it.

Zelda1_Redux-4 Zelda1_Redux-1 Zelda1_Redux-3

In those pics you can see that the automap tiles seem to be updating at random, as if it puts one and skipts one, and continutes. If you go through a room and then exit and reenter it, then it seems to update the missing tile as seen here: Zelda1_Redux-2

Outside of the issue with Dungeon 9, it seems like everything else works as intended. :)

ShadowOne333 commented 1 year ago

Oh nvm, I think I borked the file somehow. copy-pasting your modified file into my source code makes it work properly. Thanks for the PR!