Refactors code that used the SX introduced variables for
Story Mode Flag
In Last Story Mode Flag
Select Mode Flag
So we can remove them entirely.
We now use the game's StageSequenceManager Phase variable to determine Story Mode, Select Mode, and Expert Mode. Additionally we use the Menu Story state for tracking if we are in Last Story.
As a benefit, we now only reset timers on 'true' restart of Story -> New, Last Story, and Expert -> New
Refactors code that used the SX introduced variables for
Story Mode Flag In Last Story Mode Flag Select Mode Flag
So we can remove them entirely.
We now use the game's StageSequenceManager Phase variable to determine Story Mode, Select Mode, and Expert Mode. Additionally we use the Menu Story state for tracking if we are in Last Story.
As a benefit, we now only reset timers on 'true' restart of Story -> New, Last Story, and Expert -> New