Open Aplyde opened 4 years ago
I have loaded Krastorio and I see this behaviour correct even if not desired
The only way to generate early electricity is using a pre-placed generator object, and that object is not spawned using map generator feature but through map script.
YAFC can't handle scripted events and I opted into not hardcoding anything mod-specific - mods can change. This is exactly the use-case for manually marking things as accessible
There are however some bugs:
I am going to fix those.
I have fixed reactor and localization problems in the next release (0.5.1)
When using Krastorio 2 the electricity generating mechanic is marked as inaccessible even when selecting all milestones at the start and therefore most recipes are marked inaccessible as well. Of course marking it accessible fixes this but tracing it back to that is not that obvious.
Also the science packs are named tech cards in K2 but not in YAFC but that isn't really that important.