ShadowfallStudios / ALS-Community

Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.4 with additional features & bug fixes
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Add `ScriptName = "EALSOverlayState"` to avoid name collision #430

Closed jamesflorentino closed 1 year ago

jamesflorentino commented 1 year ago

Hi guys, I ran into a problem while automating our project in Python.

Problem:

There is no way to access unreal.EALSOverlayState in Python we are using to automate importing assets into the editor (imagine 100+ weapons with different overlay states).

Solution

Add a non-destructive (ScriptName = "EALSOverlayState").

jamesflorentino commented 1 year ago

Closing this PR since this is from the main branch