ShadowfallStudios / ALS-Community

Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.4 with additional features & bug fixes
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Some part(s) not animating only in Windows executable build. #431

Closed devingDev closed 1 year ago

devingDev commented 1 year ago

Describe the bug The character I am using works fine in the editor (retargeted using full ik whatever) But if i build it for windows and run that her right foot isn't moving at all + its now rotated wrong even. The first time I tried to build it did work but after playing around suddenly it stopped working properly and the right foot didnt move anymore. Now after some editing on the mesh for other stuff and building again the foot is even rotated wrongly in the build. In UE5.1 using ALS Community Release 4.24

To Reproduce I am unsure how exactly to reproduce this, because as I said it did work at the start and while testing it suddenly broke the animation (without restarting the game) and then carried on and got worse after some edits.

Expected behavior It should look just like in the editor, or at least similiar but not this bad.

Screenshots and Videos How it looks in the build:

https://user-images.githubusercontent.com/17065236/215283621-ecec30c5-b970-4d70-bd00-c2216fa4848c.mp4

Here is how it looks in the editor:

https://user-images.githubusercontent.com/17065236/215283465-c28a3f59-0d89-4498-851c-1f8f949db8ef.mp4

Additional context

dyanikoglu commented 1 year ago

That's a project specific setup issue. Please check if you have your foot ik properly setup. Closed.