ShadowfallStudios / ALS-Community

Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.4 with additional features & bug fixes
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Acceleration is zero if character is non locally controlled. #493

Open Anma-wp opened 2 months ago

Anma-wp commented 2 months ago

Acceleration is zero if character is non locally controlled. ALSBaseCharacter.cpp line 973. Acceleration = NewAcceleration.IsNearlyZero() || IsLocallyControlled() ? NewAcceleration : Acceleration / 2; I think it should be: Acceleration = NewAcceleration.IsNearlyZero() || IsLocallyControlled() ? NewAcceleration : NewAcceleration / 2;

dyanikoglu commented 1 month ago

Screenshot 2024-07-09 133753

Can you verify those options are enabled for your character in character movement component?