Acceleration is zero if character is non locally controlled.
ALSBaseCharacter.cpp line 973.
Acceleration = NewAcceleration.IsNearlyZero() || IsLocallyControlled() ? NewAcceleration : Acceleration / 2;
I think it should be:
Acceleration = NewAcceleration.IsNearlyZero() || IsLocallyControlled() ? NewAcceleration : NewAcceleration / 2;
Acceleration is zero if character is non locally controlled. ALSBaseCharacter.cpp line 973.
Acceleration = NewAcceleration.IsNearlyZero() || IsLocallyControlled() ? NewAcceleration : Acceleration / 2;
I think it should be:Acceleration = NewAcceleration.IsNearlyZero() || IsLocallyControlled() ? NewAcceleration : NewAcceleration / 2;