Hello and good day.. I was tinkering with exporting Bloodborne map and found that objects from SoulsModelTool with rotations in all 3 axes are being exported incorrectly.
For example,
this is DSTools map piece collision
and this is dstools tree
now, SoulsModelTool tree
3ds max reports different rotation for said objects too
dstools tree have those values
SoulsModelTool tree have those:
Any help with this would be appreciated
I was using latest version of tool available in releases with default settings
Hello and good day.. I was tinkering with exporting Bloodborne map and found that objects from SoulsModelTool with rotations in all 3 axes are being exported incorrectly.
For example, this is DSTools map piece collision and this is dstools tree now, SoulsModelTool tree
3ds max reports different rotation for said objects too dstools tree have those values SoulsModelTool tree have those: Any help with this would be appreciated
I was using latest version of tool available in releases with default settings