In the update function, instead of calling pygame.draw.rect for each cell, which can be a bit slow for larger grids, we can use pygame.Surface.fill to fill the entire screen with the appropriate colors for each cell state. This can be more efficient for rendering large grids.
In the update function, instead of calling pygame.draw.rect for each cell, which can be a bit slow for larger grids, we can use pygame.Surface.fill to fill the entire screen with the appropriate colors for each cell state. This can be more efficient for rendering large grids.