The textures whose name start with "*" are displayed with an interesting distortion effect which is usually associated with liquids.
And sometimes it's also nice for magical portals too.
It has been used since Quake 1 teleporters that way.
Now, uhexen2 applies an additional effect to the brushes decorated with "*" textures.
Not only the 2D texture is distorted the traditional way, but also the 3D brush itself has its edges waving.
It makes sense for a lake, a river or that kind of things:
But when it comes to magic fields/portals, it becomes a real nuisance.
The round magic field wrapping the dome here awkwardly reveals the stuco below because it can't stay still in its wrapping position:
The carefully designed portal doesn't look carefully designed anymore because one can clearly see the day light between the magic field and the frame:
My request would be to have a way to switch off the waving edges to keep only the vanilla 2D texture distortion.
A possible idea that would keep backward compatibility with already released maps' behavior: switch off the 3D waving effect when the "*" texture has also a special ending character (say "!" or whatever).
Example:
*lowlight* is the vanilla water texture which 2D warps + 3D waves
Its lowlight!** duplicate would 2D warp only
(and if ever the map would be run on another engine - which is highly unlikely because uhexen2-shanjaq is the best of all, no question - *lowlight!* would behave just like lowlight** and cause nothing bad)
The textures whose name start with "*" are displayed with an interesting distortion effect which is usually associated with liquids. And sometimes it's also nice for magical portals too. It has been used since Quake 1 teleporters that way.
Now, uhexen2 applies an additional effect to the brushes decorated with "*" textures. Not only the 2D texture is distorted the traditional way, but also the 3D brush itself has its edges waving.
It makes sense for a lake, a river or that kind of things:
But when it comes to magic fields/portals, it becomes a real nuisance.
The round magic field wrapping the dome here awkwardly reveals the stuco below because it can't stay still in its wrapping position:
The carefully designed portal doesn't look carefully designed anymore because one can clearly see the day light between the magic field and the frame:
My request would be to have a way to switch off the waving edges to keep only the vanilla 2D texture distortion. A possible idea that would keep backward compatibility with already released maps' behavior: switch off the 3D waving effect when the "*" texture has also a special ending character (say "!" or whatever). Example: *lowlight* is the vanilla water texture which 2D warps + 3D waves Its lowlight!** duplicate would 2D warp only
(and if ever the map would be run on another engine - which is highly unlikely because uhexen2-shanjaq is the best of all, no question - *lowlight!* would behave just like lowlight** and cause nothing bad)