Here a thin horizontal transparent line is drawn on top of the HUD main block, which cuts the central frame's top and the gargoyle skulls (and their eyes and mouths should probably be black instead of transparent):
When the HUD is entirely revealed, it really stings the eyes. Black pixels were obviously turned improperly transparent:
I was instructed to set NPOT in the OpenGL Options menu to get rid of the problem and it actually works, but I think it's not possible to ask every single player to do so.
It doesn't entirely remove any problem by the way, since the transparent 1 pixel width upper line is still there, and there is still a small transparent "window" in the top of the central frame, through which one can still see the day light:
Some weird things happen with the HUD:
Here a thin horizontal transparent line is drawn on top of the HUD main block, which cuts the central frame's top and the gargoyle skulls (and their eyes and mouths should probably be black instead of transparent):
When the HUD is entirely revealed, it really stings the eyes. Black pixels were obviously turned improperly transparent:
I was instructed to set NPOT in the OpenGL Options menu to get rid of the problem and it actually works, but I think it's not possible to ask every single player to do so. It doesn't entirely remove any problem by the way, since the transparent 1 pixel width upper line is still there, and there is still a small transparent "window" in the top of the central frame, through which one can still see the day light: