Shanjaq / uhexen2

GitHub clone of SVN repo svn://svn.code.sf.net/p/uhexen2/code/trunk (cloned by http://svn2github.com/)
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Player model texturing screwed up in cutscenes #55

Closed Inky-Inky closed 3 years ago

Inky-Inky commented 3 years ago

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The title says it all. I tried an unlikely experience by putting side to side the actual player model and a fake player entity using the same mdl in a cutscene. The fake player version to the left displays correctly whereas the real player on the right becomes even more psychedelic than the demoness in the previous screenshot:

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