Shanjaq / uhexen2

GitHub clone of SVN repo svn://svn.code.sf.net/p/uhexen2/code/trunk (cloned by http://svn2github.com/)
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Melee enemies stucked #56

Closed Inky-Inky closed 3 years ago

Inky-Inky commented 3 years ago

This is nothing new but a recurring problem which makes any use of golems & yakmen & so on very problematic.

It's strongly discussed here and also accurately described there with links to YouTube videos to show the problem.

Having those monsters constantly bump into columns & corners and keeping stuck there stupidly doesn't make them a threat anymore and somewhat ruins the gameplay. At worst it could prevent mappers from using them at all and make those monsters endangered species. We would end up having maps packed with spiders as only available melee enemies. Yuk!

Inky-Inky commented 3 years ago

I confess in the GitHub issue I just gave references to posts by @whirledtsar and @Mathuzzz because of laziness and because it seemed to me that all the info needed was there somehow. Now as per my own experience, I would rather describe the bug as: Golems and Gyagks melee attacks make them run in straight line towards you, and if ever there is a column or building corner on the trajectoire, they just stupidly plow into it and get stuck instead of bypassing the obstacle.