Just like there is no logical reason to show the HUD during a cutscene (cf. feature request #52), there is no more reasons (even less I would say) to show the crosshair in case the player has switched it on. It's just a senseless visual annoyance.
The crosshair state should be memorized, switched off during the cutscene, then set back to its initial state.
Just like there is no logical reason to show the HUD during a cutscene (cf. feature request #52), there is no more reasons (even less I would say) to show the crosshair in case the player has switched it on. It's just a senseless visual annoyance. The crosshair state should be memorized, switched off during the cutscene, then set back to its initial state.