Obviously the bug comes from a trigger_deactivate being there with a sky texture. Poor choice but it shouldn't make any difference. The bug here seems to come from the fact the sky texture is considered by the engine in priority over the invisibility the trigger volume should have.
A weird bug in Ancient Temple of Nefertum:
Obviously the bug comes from a trigger_deactivate being there with a sky texture. Poor choice but it shouldn't make any difference. The bug here seems to come from the fact the sky texture is considered by the engine in priority over the invisibility the trigger volume should have.