Open baudm opened 6 years ago
When I Render bowl,maybe the part of the bowl become transparency,how to solve it?
Is this the result from my branch?
yes ,it is.I guess the channel of the alpha has a little problem
Ok, looking at my code, I think I'm making all white pixels transparent. The problem is: how to determine whether a white pixel is truly transparent (i.e. background) or still part of the rendered image?
I don't know whether to adjust the color of the light to decide to set the pixel to be transparent or not ? Always the direct zone of the ray or the brightest part seem to be wrongly decided. or applying Affine Transformation to decide to the transparent part if getting the motion info of the camera
I've read some comments before that the transparency is fine on OS X, but doesn't work in Linux and Windows. This is actually harder to fix because the actual rendered image doesn't contain proper values for the alpha channel.
Your advice is very important for me,thank you!
This is a JME issue. Since the modified code is internal to JME, a new class with the same interface is created instead.
There are two problems:
This is a quick fix which should address the issue without waiting for JME to fix the issue on their end.