Closed YogaindoCR closed 1 month ago
I noticed this too, its not deleting filters either, they just sometimes stack for some reason, im not 100% sure how to replicate it atm. But I know one of my games suffer from this too
I noticed this too, its not deleting filters either, they just sometimes stack for some reason, im not 100% sure how to replicate it atm. But I know one of my games suffer from this too
My gueses is... Using too many filter There is a canvas effect applied on a forever loop
But these stacking got reset after clearing everything using "remove all canvas filter"
I noticed this too, its not deleting filters either, they just sometimes stack for some reason, im not 100% sure how to replicate it atm. But I know one of my games suffer from this too
My gueses is...
Using too many filter
There is a canvas effect applied on a forever loop
But these stacking got reset after clearing everything using "remove all canvas filter"
I think it's more to do with the filters being re-applied when going to and from fullscreen and project page
Update: Figured out why, the filter element doesnt get stacked, the application to the stage does Edit: TODO -- Fix "Remove Filter" Blocks
Fixed
Fixed
Superb!
There is something weird about adding and deleting canvas filter. After some time, the filter got stacked.
Before:
After:
This is the code used: