SharkPool-SP / SharkPools-Extensions

SharkPool's Collection of Scratch Extensions made by him and others.           If Vercel is Blocked use: https://sharkpool-sp.github.io/SharkPools-Extensions/
https://sharkpools-extensions.vercel.app
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Sprite Effect: Canvas Effect on Bloom is Stacked #98

Closed YogaindoCR closed 1 month ago

YogaindoCR commented 1 month ago

There is something weird about adding and deleting canvas filter. After some time, the filter got stacked.

Before: image

After: image

This is the code used: image

SharkPool-SP commented 1 month ago

I noticed this too, its not deleting filters either, they just sometimes stack for some reason, im not 100% sure how to replicate it atm. But I know one of my games suffer from this too

YogaindoCR commented 1 month ago

I noticed this too, its not deleting filters either, they just sometimes stack for some reason, im not 100% sure how to replicate it atm. But I know one of my games suffer from this too

My gueses is... Using too many filter There is a canvas effect applied on a forever loop

But these stacking got reset after clearing everything using "remove all canvas filter"

SharkPool-SP commented 1 month ago

I noticed this too, its not deleting filters either, they just sometimes stack for some reason, im not 100% sure how to replicate it atm. But I know one of my games suffer from this too

My gueses is...

Using too many filter

There is a canvas effect applied on a forever loop

But these stacking got reset after clearing everything using "remove all canvas filter"

I think it's more to do with the filters being re-applied when going to and from fullscreen and project page

SharkPool-SP commented 1 month ago

Update: Figured out why, the filter element doesnt get stacked, the application to the stage does Edit: TODO -- Fix "Remove Filter" Blocks

SharkPool-SP commented 1 month ago

Fixed

YogaindoCR commented 1 month ago

Fixed

Superb!