Closed MrDuck557 closed 3 years ago
crash log:
Mindustry has crashed. How unfortunate.
Version: pre-alpha build 129.1
OS: Linux xnull (aarch64)
Java Version: 0
20 Mods: betamindy:1.0, commandustry:0.5, dev-mode:2.3.2, diversetech:0.1.0, hackustry:4, invincible-cheat-mod-v6:2.8.2, largeunits:0.2, ldb:1.3.2, notepad:2.0.0, override-lib:1.0.1, prog-mats:12.1, rtfm:2.14.10, shar:0.1, test-utils:0.14, testers:0.25, time-control:0.2, uaw:0.4, ui-lib:2.16.6, unit-factory:2.4.2, aeromindustry:1
> ArcRuntime: 'java.lang.NoClassDefFoundError: Failed resolution of: Lmindustry/type/AmmoTypes;'
AssetManager.handleTaskError: 670
AssetManager.update: 442
AssetManager.update: 465
ClientLauncher.update: 143
AndroidGraphics.onDrawFrame: 374
GLSurfaceView$GLThread.guardedRun: 1571
GLSurfaceView$GLThread.run: 1270
> NoClassDefFoundError: 'Failed resolution of: Lmindustry/type/AmmoTypes;'
SUnitTypes$1.<init>: 34
SUnitTypes.load: 22
ModLoader.load: 21
Main.loadContent: 27
Mods.loadContent: 580
ContentLoader.createModContent: 73
ClientLauncher.lambda$setup$4: 97
ClientLauncher.$r8$lambda$iJ-6sZ_ACwQARuCa-MLy6VoTzXg: 0
ClientLauncher$$ExternalSyntheticLambda16.run: 0
AssetManager$1.loadSync: 334
AssetLoadingTask.handleAsyncLoader: 109
AssetLoadingTask.update: 74
AssetManager.updateTask: 591
AssetManager.update: 440
AssetManager.update: 465
ClientLauncher.update: 143
AndroidGraphics.onDrawFrame: 374
GLSurfaceView$GLThread.guardedRun: 1571
GLSurfaceView$GLThread.run: 1270
> ClassNotFound: 'mindustry.type.AmmoTypes'
ModClassLoader.findClass: 27
ClassLoader.loadClass: 379
ClassLoader.loadClass: 312
AndroidLauncher$1$1.loadClass: 89
ClassLoader.loadClass: 312
ModClassLoader.findClass: 38
ClassLoader.loadClass: 379
ClassLoader.loadClass: 312
AndroidLauncher$1$1.loadClass: 89
ClassLoader.loadClass: 312
SUnitTypes$1.<init>: 34
SUnitTypes.load: 22
ModLoader.load: 21
Main.loadContent: 27
Mods.loadContent: 580
ContentLoader.createModContent: 73
ClientLauncher.lambda$setup$4: 97
ClientLauncher.$r8$lambda$iJ-6sZ_ACwQARuCa-MLy6VoTzXg: 0
ClientLauncher$$ExternalSyntheticLambda16.run: 0
AssetManager$1.loadSync: 334
AssetLoadingTask.handleAsyncLoader: 109
AssetLoadingTask.update: 74
AssetManager.updateTask: 591
AssetManager.update: 440
AssetManager.update: 465
ClientLauncher.update: 143
AndroidGraphics.onDrawFrame: 374
GLSurfaceView$GLThread.guardedRun: 1571
GLSurfaceView$GLThread.run: 1270
OH MY FUCK
Anuke recently removed one of your imports (specifically mindustry.type.AmmoTypes;) making the game fail to load. This shouldn't affect anybody (unless on BE that was made one hour ago) but you should try to fix this if you're planning for v7 compatibility.