Closed nancikennedy closed 6 years ago
1x BodyguardHealth\main.lua:152: attempt to call method 'UpdateFromBuilding' (a nil value) BodyguardHealth\main.lua:152: in function `?' BodyguardHealth\main.lua:301: in function <BodyguardHealth\main.lua:299> Locals: self = <table> { LSM = <table> { } Log = <function> defined @BodyguardHealth\main.lua:311 ADDON_LOADED = <function> defined @BodyguardHealth\main.lua:135 Enable = <function> defined @BodyguardHealth\main.lua:288 PLAYER_ENTERING_WORLD = <function> defined @BodyguardHealth\main.lua:212 BodyguardFrame = <table> { } PET_BATTLE_OPENING_START = <function> defined @BodyguardHealth\main.lua:258 LBG = <table> { } Options = <table> { } ZONE_CHANGED_NEW_AREA = <function> defined @BodyguardHealth\main.lua:229 PLAYER_REGEN_DISABLED = <function> defined @BodyguardHealth\main.lua:241 DB = <table> { } QueueHide = <function> defined @BodyguardHealth\main.lua:282 QueueShow = <function> defined @BodyguardHealth\main.lua:276 PET_BATTLE_CLOSE = <function> defined @BodyguardHealth\main.lua:266 Dropdown = <table> { } Frame = <unnamed> { } PLAYER_REGEN_ENABLED = <function> defined @BodyguardHealth\main.lua:246 Disable = <function> defined @BodyguardHealth\main.lua:292 } name = "BodyguardHealth" refresh = <function> defined @BodyguardHealth\main.lua:144 lbg = <table> { Status = <table> { } } (*temporary) = nil (*temporary) = <table> { Status = <table> { } } (*temporary) = "attempt to call method 'UpdateFromBuilding' (a nil value)" NAME = "BodyguardHealth" defaults = <table> { profile = <table> { } char = <table> { } } T = <table> { LSM = <table> { } Log = <function> defined @BodyguardHealth\main.lua:311 ADDON_LOADED = <function> defined @BodyguardHealth\main.lua:135 Enable = <function> defined @BodyguardHealth\main.lua:288 PLAYER_ENTERING_WORLD = <function> defined @BodyguardHealth\main.lua:212 BodyguardFrame = <table> { } PET_BATTLE_OPENING_START = <function> defined @BodyguardHealth\main.lua:258 LBG = <table> { } Options = <table> { } ZONE_CHANGED_NEW_AREA = <function> defined @BodyguardHealth\main.lua:229 PLAYER_REGEN_DISABLED = <function> defined @BodyguardHealth\main.lua:241 DB = <table> { } QueueHide = <function> defined @BodyguardHealth\main.lua:282 QueueShow = <function> defined @BodyguardHealth\main.lua:276 PET_BATTLE_CLOSE = <function> defined @BodyguardHealth\main.lua:266 Dropdown = <table> { } Frame = <unnamed> { } PLAYER_REGEN_ENABLED = <function> defined @BodyguardHealth\main.lua:246 Disable = <function> defined @BodyguardHealth\main.lua:292 } modifier_funcs = <table> { shift = <function> defined =[C]:-1 alt = <function> defined =[C]:-1 control = <function> defined =[C]:-1 } IsValidZone = <function> defined @BodyguardHealth\main.lua:48
As with one of the other issues, this is probably due to an error in LibBodyguard-1.0 that causes it to fail to load.
Fixed in latest release.