Sharparam / cybersyn-combinator

Factorio mod adding a specialized combinator for the Project Cybersyn mod
https://mods.factorio.com/mod/cybersyn-combinator
Mozilla Public License 2.0
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Improved input of output signals #22

Closed Eldrinn-Elantey closed 1 year ago

Eldrinn-Elantey commented 1 year ago

Description

I want to suggest, if possible, to make changes in the behavior of the combinator. Namely, in terms of introducing digital values of output signals.

Context

Since negative values of the signals must be suppressed for the operation of the request station, I suggest that after entering a positive number of stacks or the number of objects into the combinator interface, it becomes negative.

If there are situations in which these values should be positive, please tell us about them because I could not find such situations on my own

Implementation

https://github.com/kryojenik/LTN_Combinator_Modernized/issues/21

Sharparam commented 1 year ago

Added an option (per-player) in v0.5.0 to convert all items and fluids to negative signals (virtual signals are left untouched).

I set the default as off, so that existing installs don't change behaviour (which is different from LTN combinator that sets the default as on).

Sharparam commented 1 year ago

Apparently managed to tag the wrong commit because of a miss while rebasing, so if you already downloaded 0.5.0, download it again >.>