class World has areas put together;
if you run World.main() you can play 10 turns on a 3x3 world
World also has the ability to be generated by seeds, identical seeds will yield identical worlds
Problems!
World seems to have tooo many towns, even though the chance of ech type of area should be equal, what should the ratios of each type be?
No Shop yet - will probably make it its own event, to be called by Town Event
No Saving yet
class World has areas put together; if you run World.main() you can play 10 turns on a 3x3 world World also has the ability to be generated by seeds, identical seeds will yield identical worlds
Problems!
World seems to have tooo many towns, even though the chance of ech type of area should be equal, what should the ratios of each type be? No Shop yet - will probably make it its own event, to be called by Town Event No Saving yet