Actually found an issues where this breaks something: I noticed this breaks Load Mods From Save where we load mod names from a save (located using the green arrow next to continue).
With ts-loader we send mainWindow.webContents.send("packsInSave", await getPacksInSave(saveName)); where we send a string[] of mod pack names and we then receive string[] in renderer.ts
Copied from #12 , to keep track of the problem.
Originally posted by @Shazbot in https://github.com/Shazbot/WH3-Mod-Manager/issues/12#issuecomment-1257196357