Open EnemyArea opened 5 years ago
Hello, nice job :D But you need a parser for the int64 nodes too.
namespace SheepReaper.GameSaves.Klei.TypeParsers { public class Integer64Parser : IParser { public long Parse(IDataReader reader, TypeInfo info, List templates) => reader.ReadInt64();
object IParser.Parse(IDataReader reader, TypeInfo info, List<Template> templates) => Parse(reader, info, templates); }
}
In public class DataReader : BufferBinaryReader, IDataReader .... [SerializationTypeCode.Int64] = new Integer64Parser(),
Some maps have a 64bit value in it. These maps can't be loaded
Hello, nice job :D But you need a parser for the int64 nodes too.
namespace SheepReaper.GameSaves.Klei.TypeParsers { public class Integer64Parser : IParser
{
public long Parse(IDataReader reader, TypeInfo info, List templates) => reader.ReadInt64();
}
In public class DataReader : BufferBinaryReader, IDataReader .... [SerializationTypeCode.Int64] = new Integer64Parser(),
Some maps have a 64bit value in it. These maps can't be loaded