SheepReaper / OniSaveParser

WIP WIP WIP (based on RoboPhred's Oni parser)
MIT License
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Not compatible anymore #14

Open StefanOltmann opened 10 months ago

StefanOltmann commented 10 months ago

Just a quick note to anyone else wondering if this might still work with the current version of the game: No, it does not.

Thanks for your efforts anyway. Your C# code is way easier to understand than the original JS version.

I wish Klei would publish a official documentation how the save game works.

StefanOltmann commented 10 months ago

In comparison with the JS version this call seems to miss between reading settings & KSAV:

  const simDataLength: number = yield readInt32();
  const simData: ArrayBuffer = yield readBytes(simDataLength);
StefanOltmann commented 10 months ago

Also you need to add a parseUInt32()

After that you are again fully compatible with the current version of the game.