Open StefanOltmann opened 10 months ago
In comparison with the JS version this call seems to miss between reading settings & KSAV:
const simDataLength: number = yield readInt32();
const simData: ArrayBuffer = yield readBytes(simDataLength);
Also you need to add a parseUInt32()
After that you are again fully compatible with the current version of the game.
Just a quick note to anyone else wondering if this might still work with the current version of the game: No, it does not.
Thanks for your efforts anyway. Your C# code is way easier to understand than the original JS version.
I wish Klei would publish a official documentation how the save game works.