issues
search
SheepTester
/
primitive-cloud-server
A primitive Node server for Scratch 3.0 cloud variables; it's not made for large-scale projects and can easily be tricked by those pesky JavaScript programmers
MIT License
32
stars
34
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Question
#23
Steame090
closed
3 months ago
1
Run on codesandbox
#22
KianiDev
closed
1 year ago
1
Cloud Variables Don't Save on Server
#21
memer3638
opened
1 year ago
10
Incorrect path when imported to Replit
#20
KianiDev
closed
1 year ago
0
Update .replit
#19
KianiDev
closed
1 year ago
5
Some sort of error message appears in console.
#18
MeztaGames
opened
2 years ago
2
Run on Replit
#17
Chiroyce1
closed
2 years ago
0
(Question) Is there a way to run this on the cloud?
#16
TheShovel
closed
2 years ago
5
Is wss possible?
#15
meltfrommeltland
closed
2 years ago
1
This is way too easy to "hack" into
#14
TheShovel
closed
2 years ago
2
Website Server
#13
psychon-night
closed
3 years ago
7
pls
#12
notrealdreamy
closed
3 years ago
1
added
#11
notrealdreamy
closed
3 years ago
1
Question regarding variables
#10
Addienz
closed
3 years ago
1
Bump normalize-url from 4.5.0 to 4.5.1
#9
dependabot[bot]
closed
3 years ago
1
Bump dns-packet from 5.2.1 to 5.2.4
#8
dependabot[bot]
closed
3 years ago
1
Updates
#7
SheepTester
closed
3 years ago
0
How do you make this public?
#6
spacebytee
closed
3 years ago
8
Create Watermelon VS Hippos
#5
LeoGamesCompany
closed
3 years ago
1
How would I connect globally
#4
CodeDelta247
closed
3 years ago
3
I am facing 3 problems while setting up a primitive cloud server.
#3
SparkScratch-P
closed
3 years ago
8
Create noob
#2
FlyingDino92
closed
4 years ago
2
Bonjour!!!
#1
carlospage
closed
4 years ago
2