SheerSt / pokewilds

PokeWilds - A Gen 2 Game/Engine using libGDX
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[Bug]: Dig Fills not matching surrounding terrain #404

Closed Melcri closed 1 year ago

Melcri commented 1 year ago

Game Version

v0.8.8

Platform

Windows 10 Home

What happened?

When filling a hole, the fill called for does not match the surrounding terrain (in this case i'm in the graveyard and it wants to fill as a forest tile). When re-starting, it calls for sand. I tried in other terrains like the volcano and the snow biome and it still calls for sand. *The correct "soil" item is being dug up corresponding to terrain, just not being called for to lay down. pokewilds - tile call mix up Screenshot 2023-02-19 091624 pokewilds - tile call mix up after reboot Screenshot 2023-02-19 091624 pokewilds - soft sand overrides environment tile Screenshot 2023-02-19 091624

What should've happened? (Optional)

I'm assuming that when you dig, the environment-corresponding soil item dug up is to be the one laid to put down the environment-matching tile. (IE: Nevermelt ice is dug up in snow, and likely the item meant to go down to fill a hole there.)

Melcri commented 1 year ago

I did more reading and it looks like I missed the terraforming feature. Closing.