"MYSTIC SOIL" and "DAMP SOIL" used to make "FOREST" and "LAKE" tiles are the same when placed on the ground.
The only difference between them is that when you walk on the forest/mystic soil, the music changes, and you get a forest shadow shape thingy.
Which you don't get when walking on lake/damp soil.
The problem is that you can't tell the difference between them.
That means It's hard to remove this effect from your builds.
That's because mystic soil and damp soil are very commonly mixed randomly in a forest.
Biome is changed depending on what tile you stand on, and because those to biome tiles are the same.
It is hard to tell which one of the tiles is which biome.
What should've happened? (Optional)
Well, one of those soils should have different texture than the other one.
The best way to fix this issue is to give it another texture.
Alternatively, if there is no other texture for this soil than, just make so it uses other file with the same content, so texture pack creators can change it to their needs.
Game Version
v0.8.10
Platform
Linux Mint 21.2 Cinnamon
What happened?
"MYSTIC SOIL" and "DAMP SOIL" used to make "FOREST" and "LAKE" tiles are the same when placed on the ground. The only difference between them is that when you walk on the forest/mystic soil, the music changes, and you get a forest shadow shape thingy. Which you don't get when walking on lake/damp soil. The problem is that you can't tell the difference between them. That means It's hard to remove this effect from your builds. That's because mystic soil and damp soil are very commonly mixed randomly in a forest. Biome is changed depending on what tile you stand on, and because those to biome tiles are the same. It is hard to tell which one of the tiles is which biome.
What should've happened? (Optional)
Well, one of those soils should have different texture than the other one. The best way to fix this issue is to give it another texture. Alternatively, if there is no other texture for this soil than, just make so it uses other file with the same content, so texture pack creators can change it to their needs.