Open Steelwing723 opened 2 years ago
I'd like to add to this that the combat never really worked as I intended it and feel free to overhaul the algorithm. Medieval battles were never just complete wipes by the winning kingdom, which is how these battles usually end up. More realistically, you'd take prisoners and have a lot fewer casualties once it's clear who would win.
Combat is straightforward right now, and that's not a terrible thing. However, there is room to expand on this and make it more user interactive.
Idea 1: Stage based combat