This is going to be a very rare bug I expect. We may be able to add some sort of "lock" variable to the data files, which prevent changes by others within a certain amount of time while you view an enemy fiefdom. As is, it's first come, first serve.
I expect this to not be as important once travel times are implemented
This is going to be a very rare bug I expect. We may be able to add some sort of "lock" variable to the data files, which prevent changes by others within a certain amount of time while you view an enemy fiefdom. As is, it's first come, first serve.
I expect this to not be as important once travel times are implemented