Static linear speeds, just something for Ships to collide with, can't be influenced. Either randomly spawned mid-game or spawned randomly at start and just continue to exist. Require a new collider to handle radius idea.
Requirements
Asteroid class, or likely abstract subclass for lifeless objects that can't die.
CircularCollider to basically check each point of enemy ships with radius distance from center. this will be good enough.
Description
Static linear speeds, just something for Ships to collide with, can't be influenced. Either randomly spawned mid-game or spawned randomly at start and just continue to exist. Require a new collider to handle radius idea.
Requirements
Asteroid class, or likely abstract subclass for lifeless objects that can't die. CircularCollider to basically check each point of enemy ships with radius distance from center. this will be good enough.