ShikenNuggets / GadgetEngine

Yet another 3D game engine. But it's *my* 3D game engine :)
https://gamesbycarter.wordpress.com/2022/06/22/gadget-engine-c/
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Custom Memory Allocator #16

Open ShikenNuggets opened 4 months ago

ShikenNuggets commented 4 months ago

Currently the engine uses C++'s standard memory allocation. Ideally we would use a custom allocator. Some boilerplate has been written for a few allocators (see the Memory folder), but implementing the final "main" allocator and integration work is needed.

The custom memory allocator should:

ShikenNuggets commented 1 month ago

Still on my radar, but deprioritized for now as memory allocation performance is not a major concern at the moment.