Implement a renderer using DirectX 12 and get basic geometry rendered onto the screen (including object transformation and camera). We currently have an OpenGL renderer, but using a newer API gives us better feature support (e.g. raytracing, DLSS/FSR, etc).
Implement a renderer using DirectX 12 and get basic geometry rendered onto the screen (including object transformation and camera). We currently have an OpenGL renderer, but using a newer API gives us better feature support (e.g. raytracing, DLSS/FSR, etc).