Integrate DXR raytracing into the DX12 renderer for lighting, shadows, and reflection. There will be a performance penalty for primarily using raytracing for all these things, but I believe it is worth it for the enhanced visual quality, especially long-term as the required hardware gets better and more accessible.
Integrate DXR raytracing into the DX12 renderer for lighting, shadows, and reflection. There will be a performance penalty for primarily using raytracing for all these things, but I believe it is worth it for the enhanced visual quality, especially long-term as the required hardware gets better and more accessible.