ShikyoKira / Project-New-Reign---Nemesis-Main

Animation Behavior Patching Tool
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Animation stuck cannot attack after switching spells / roll #150

Open FlammeBleue opened 4 years ago

FlammeBleue commented 4 years ago

Hi, so my issue after I switch spell or charge spell with a weapon in right hand is that I get stuck in drawn weapon / spell mode and then I can't attack left click or right click, I can move jump and stuff but can't attack anymore, sometimes it happens after using dodge too after charging a spell, also sometimes after a jump my character goes T Pose for a short instant, and I have a lot of 1003 / 1013 / 1014 errors in my patchlog but I don't know if that matters

ShikyoKira commented 4 years ago

Start by examine the animation/behavior mods you have installed. If removing those mods fix this issue then its possible that the mod at fault or mod conflict

Update me if having minimal load order fixes your issue or not

FlammeBleue commented 4 years ago

Start by examine the animation/behavior mods you have installed. If removing those mods fix this issue then its possible that the mod at fault or mod conflict

Update me if having minimal load order fixes your issue or not

So yeah after I desactivated my animation folder this didn't happen again, I still had T pose sometimes after ultimate dodge roll though, so I guess this may be because the hkx files animations I disabled at fault, but is there a way to fix this or are some animations just not compatible with nemesis ? Because it worked fine with fnis, but I find nemesis much smoother

ShikyoKira commented 4 years ago

what are those animations?

I still had T pose sometimes after ultimate dodge roll though

you got gif or video of it?

FlammeBleue commented 4 years ago

what are those animations?

They are mostly animations modifier like 1handed modifier or 2handed, running jumps sneak etc here's the folder if you want to check the files i'm using, I'm using gender specific but I already checked it on nemesis launcher

SkyrimAnimations.zip

I still had T pose sometimes after ultimate dodge roll though

you got gif or video of it?

Yeah I made video of both things https://www.youtube.com/watch?v=A-cwckccfIU&feature=youtu.be the t pose after dodge (0:28)

And the stuck issue : https://www.youtube.com/watch?v=-jJRgZWFjf0&feature=youtu.be (0:29) (I'm trying to attack left click but that doesn't do anything, also I can't sheathe or unsheathe weapons)

ShikyoKira commented 4 years ago

They are mostly animations modifier like 1handed modifier or 2handed

I'll give it a try when i got time

And the stuck issue : https://www.youtube.com/watch?v=-jJRgZWFjf0&feature=youtu.be (0:29)

It looks like the patch issue, not nemesis' issue. If you get random t-pose, while normally it works, then its not that it doesn't work but lagging. This happens when it didn't get cached or the cache is directed to the wrong animation. Roughly how many animation mods have you installed?

FlammeBleue commented 4 years ago

They are mostly animations modifier like 1handed modifier or 2handed

I'll give it a try when i got time

Alright thanks

And the stuck issue : https://www.youtube.com/watch?v=-jJRgZWFjf0&feature=youtu.be (0:29)

It looks like the patch issue, not nemesis' issue. If you get random t-pose, while normally it works, then it doesn't work but lagging. This happens when it didn't get cached or the cache is directed to the wrong animation. Roughly how many animation mods have you installed?

You mean fnis patch ? I'm pretty sure I disabled it in mo though, I have 6000 animations on nemesis approximately, but I had 3500 on fnis so it's a bit weird

ShikyoKira commented 4 years ago

You mean fnis patch ?

Oh no, i mean the TUDM patch. its something I'll look into, but its unrelated to Nemesis

I have 6000 animations on nemesis approximately, but I had 3500 on fnis so it's a bit weird

ignore the difference in animation count. Nemesis and fnis count the animation differently

ShikyoKira commented 4 years ago

oh i got another report and after testing with him, we suspect it might be the work of an SKSE plugin, as far as i know, the insertAttackData.dll from UC does that, so perhaps there might be other mod does the same thing. Do check it out