ShikyoKira / Project-New-Reign---Nemesis-Main

Animation Behavior Patching Tool
GNU General Public License v3.0
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ERROR(3002): Failed to open file #410

Open SamiraShift opened 3 years ago

SamiraShift commented 3 years ago

Nemesis was working fine until I renamed the animations to put numbers in front of the animation folders as the video shows. From that point on when Launching Nemesis Unlimited Behaviour Engine it would be stuck at 0% until I launch Skyrim LE and closed the game. The animations were present in MCM, but did not work. I run both NMM and Nemesis as administrator. When exiting out of the game it would present me with: Checking engine version Engine is up to date Version Code: 9291-4678

Initializing behavior generation

Mod Checked 1: nemesis

Mod installed: Nemesis PCEA

PCEA Mod: 0Dser_Animations PCEA Mod: 1Creature PCEA Mod: 2Human PCEA Mod: 3SexLab PCEA Mod: 4Defeat PCEA Mod: 5PCEA PCEA Mod: 6BillyCreature

ERROR(3002): Failed to open file File: C:\Program Files (x86)\Mr DJ\The Elder Scrolls V Skyrim Legendary Edition\Data\Nemesis PCEA.esp

Failed to generate behavior

It seems that it is failing to open the Nemesis PCEA.esp, I've tried reinstalling the installer and PCEA but with no success.

Before I added any animations to the PCEA folder the engine would update and launch flawlessly with the bar running, however after adding the animations the bar is stuck at 0%.

SamiraShift commented 3 years ago

Moved some of the animation and XPMSE to the bottom of the load order and the bar moved up to 99% for a while then completed behavior generation with 15.8k animations.

Game CTD when initiating animation, Game only CTD after XPMSE was installed and animation started playing

Removed Half Animations and tried to repeat the process to get the bar to load again, however it failed to generate behavior and still failed to open Nemesis PCEA.esp

Checking engine version Engine is up to date Version Code: 9291-4678

Initializing behavior generation

Mod Checked 1: nemesis

Mod installed: XPMSE Mod installed: Nemesis PCEA

PCEA Mod: 0Dser_Animations PCEA Mod: 1Creature PCEA Mod: 2Human PCEA Mod: 3SexLab PCEA Mod: 4Defeat PCEA Mod: 5PCEA PCEA Mod: 6BillyCreature

Running script: SexyMove detector.py Running script: XPMSE detector.py

Behavior generation complete: 722 second(s) taken

I tried replicating making Nemesis Behavior Engine load by repeatedly launching the engine and the game, CTD the game by initiating animation and then repeat until the bar loads and doesn't fail to generate behavior. It worked at least 2 times. However the game CTD from starting an animation presumably because of XPMSE. When Launching the generator after a successful attempt it returns to the 0% failed to generate and failed to open the PCEA.esp file.

Checking engine version Engine is up to date Version Code: 9291-4678

Initializing behavior generation

Mod Checked 1: nemesis

Mod installed: XPMSE Mod installed: Nemesis PCEA

PCEA Mod: 0Dser_Animations PCEA Mod: 1Creature PCEA Mod: 2Human PCEA Mod: 3SexLab PCEA Mod: 4Defeat

Running script: SexyMove detector.py Running script: XPMSE detector.py

Behavior generation complete: 165 second(s) taken

SamiraShift commented 3 years ago

Patch Log (Just to be clear I've reinstalled XPMSE and it still CTDs)

[26-10-2020 09:56:16] Nemesis Behavior Version: v0.84 [26-10-2020 09:56:16] Current Directory: C:\Program Files (x86)\Mr DJ\The Elder Scrolls V Skyrim Legendary Edition\Data\Nemesis.Unlimited.Behavior.Engine.v0.84-beta\Nemesis_Engine [26-10-2020 09:56:16] Data Directory: C:\Program Files (x86)\Mr DJ\The Elder Scrolls V Skyrim Legendary Edition\Data\ [26-10-2020 09:56:16] Skyrim Special Edition: FALSE [26-10-2020 09:56:16] Detecting processes... [26-10-2020 09:56:17] Initializing file check... [26-10-2020 09:56:17] File Check complete [26-10-2020 09:56:17] Global reset all: TRUE [26-10-2020 09:56:17] Mod Checked 1: nemesis [26-10-2020 09:56:17] Caching alternate animation group... [26-10-2020 09:56:17] Caching alternate animation complete [26-10-2020 09:56:17] Reading new animations... [26-10-2020 09:56:17] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe0_1hm_boundswordequip.hkx [26-10-2020 09:56:17] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe1_1hm_boundswordequip.hkx [26-10-2020 09:56:17] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe2_1hm_boundswordequip.hkx [26-10-2020 09:56:17] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe3_1hm_boundswordequip.hkx [26-10-2020 09:56:17] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe4_1hm_boundswordequip.hkx [26-10-2020 09:56:17] WARNING(1003): Alternate animation file doesn't exist. Current alternate animation file will not work | Mod: XPMSE | Animation File: xpe0_mt_sprintforward.hkx [26-10-2020 09:56:17] Mod installed: XPMSE [26-10-2020 09:56:17] Reading new animations complete [26-10-2020 09:56:17] Initializing PCEA Check... [26-10-2020 09:56:17] PCEA Check complete [26-10-2020 09:56:17] Reading PCEA files... [26-10-2020 09:57:03] Mod installed: Nemesis PCEA [26-10-2020 09:57:03] PCEA Mod: 0Dser_Animations [26-10-2020 09:57:03] PCEA Mod: 1Creature [26-10-2020 09:57:03] PCEA Mod: 2Human [26-10-2020 09:57:03] PCEA Mod: 3SexLab [26-10-2020 09:57:03] PCEA Mod: 4Defeat [26-10-2020 09:57:03] Registering new animations... [26-10-2020 09:57:03] Process count: 433 [26-10-2020 09:57:03] New animations registration complete [26-10-2020 09:57:03] Background hkx file architecture check: INITIALIZED [26-10-2020 09:57:03] Processing behavior: temp_behaviors\0_master.txt [26-10-2020 09:57:03] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\behaviors\0_master [26-10-2020 09:57:03] Processing behavior: temp_behaviors\1hm_behavior.txt [26-10-2020 09:57:03] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\behaviors\1hm_behavior [26-10-2020 09:57:03] Processing behavior: temp_behaviors\1hm_locomotion.txt [26-10-2020 09:57:03] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\behaviors\1hm_locomotion [26-10-2020 09:57:03] C:\Users\tnguy\AppData\Local\Nemesis\Nemesis_AA_Core.psc [26-10-2020 09:57:03] C:\Program Files (x86)\Mr DJ\The Elder Scrolls V Skyrim Legendary Edition\Data\scripts\Nemesis_AA_Core.pex [26-10-2020 09:57:03] AA prefix script complete [26-10-2020 09:57:03] Group base value complete [26-10-2020 09:57:03] Papyrus Compiler\PapyrusCompiler.exe Nemesis_AA_Core.psc -f=TESV_Papyrus_Flags.flg -i=C:\Users\tnguy\AppData\Local\Nemesis;Papyrus Compiler\scripts -o=C:\Users\tnguy\AppData\Local\Nemesis [26-10-2020 09:57:04] Background hkx file architecture check: COMPLETED [26-10-2020 09:57:06] AA core script complete [26-10-2020 09:57:06] C:\Users\tnguy\AppData\Local\Nemesis\FNIS_aa.psc [26-10-2020 09:57:06] C:\Program Files (x86)\Mr DJ\The Elder Scrolls V Skyrim Legendary Edition\Data\scripts\FNIS_aa.pex [26-10-2020 09:57:06] Papyrus Compiler\PapyrusCompiler.exe FNIS_aa.psc -f=TESV_Papyrus_Flags.flg -i=C:\Users\tnguy\AppData\Local\Nemesis;Papyrus Compiler\scripts -o=C:\Users\tnguy\AppData\Local\Nemesis [26-10-2020 09:57:06] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:06] Processing behavior: temp_behaviors\1hm_locomotion.txt (IsCharater: FALSE) [26-10-2020 09:57:06] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:06] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:06] Total single animation processing time for 1hm_locomotion: 0 [26-10-2020 09:57:06] Total group animation processing time for 1hm_locomotion: 0 [26-10-2020 09:57:06] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 4, New animation inclusion complete) [26-10-2020 09:57:06] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 4.2, AA count: 34) [26-10-2020 09:57:06] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 4.4, AA count: 34 COMPLETE) [26-10-2020 09:57:06] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 4.6, PCEA count: 12) [26-10-2020 09:57:06] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 4.8, PCEA count: 12 COMPLETE) [26-10-2020 09:57:06] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 5, Prepare to output) [26-10-2020 09:57:06] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 6, Behavior output complete) [26-10-2020 09:57:09] C:\Program Files (x86)\Mr DJ\The Elder Scrolls V Skyrim Legendary Edition\Data\Nemesis PCEA.esp [26-10-2020 09:57:09] PCEA esp modification complete [26-10-2020 09:57:09] PCEA begin script input [26-10-2020 09:57:09] alternate animation\nemesis pcea.script [26-10-2020 09:57:09] C:\Users\tnguy\AppData\Local\Nemesis\Nemesis_PCEA_Core.psc [26-10-2020 09:57:09] PCEA script input complete [26-10-2020 09:57:09] Papyrus Compiler\PapyrusCompiler.exe Nemesis_PCEA_Core.psc -f=TESV_Papyrus_Flags.flg -i=C:\Users\tnguy\AppData\Local\Nemesis;Papyrus Compiler\scripts -o=C:\Users\tnguy\AppData\Local\Nemesis [26-10-2020 09:57:10] Processing behavior: temp_behaviors\0_master.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:10] Processing behavior: temp_behaviors\0_master.txt (IsCharater: FALSE) [26-10-2020 09:57:10] Processing behavior: temp_behaviors\0_master.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:10] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check point 7, Behavior compile complete) [26-10-2020 09:57:12] Processing behavior: temp_behaviors\0_master.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:12] PCEA core script complete [26-10-2020 09:57:12] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: core, Existing ID count: 1) [26-10-2020 09:57:12] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: core, Existing ID count: 1 COMPLETE) [26-10-2020 09:57:12] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: km, Existing ID count: 2) [26-10-2020 09:57:12] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: km, Existing ID count: 2 COMPLETE) [26-10-2020 09:57:12] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: pa, Existing ID count: 2) [26-10-2020 09:57:12] Processing behavior: temp_behaviors\0_master.txt (Check point 3.8, Mod code: pa, Existing ID count: 2 COMPLETE) [26-10-2020 09:57:12] Total single animation processing time for 0_master: 0 [26-10-2020 09:57:12] Total group animation processing time for 0_master: 0 [26-10-2020 09:57:12] Processing behavior: temp_behaviors\0_master.txt (Check point 4, New animation inclusion complete) [26-10-2020 09:57:12] Processing behavior: temp_behaviors\0_master.txt (Check point 4.2, AA count: 84) [26-10-2020 09:57:12] Processing behavior: temp_behaviors\0_master.txt (Check point 4.4, AA count: 84 COMPLETE) [26-10-2020 09:57:12] Processing behavior: temp_behaviors\0_master.txt (Check point 4.6, PCEA count: 9) [26-10-2020 09:57:12] Processing behavior: temp_behaviors\0_master.txt (Check point 4.8, PCEA count: 9 COMPLETE) [26-10-2020 09:57:12] Processing behavior: temp_behaviors\0_master.txt (Check point 5, Prepare to output) [26-10-2020 09:57:12] Processing behavior: temp_behaviors\0_master.txt (Check point 6, Behavior output complete) [26-10-2020 09:57:19] Processing behavior: temp_behaviors\animationsetdatasinglefile.txt (Check point 1, File extraction complete) [26-10-2020 09:57:19] Processing behavior: temp_behaviors\1hm_behavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:19] Processing behavior: temp_behaviors\1hm_behavior.txt (IsCharater: FALSE) [26-10-2020 09:57:19] Processing behavior: temp_behaviors\1hm_behavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:19] Processing behavior: temp_behaviors\animationsetdatasinglefile.txt (Check point 2, AnimSetData mod selection complete) [26-10-2020 09:57:19] Processing behavior: temp_behaviors\animationsetdatasinglefile.txt (Check point 3, AnimSetData general processing complete) [26-10-2020 09:57:19] Processing behavior: temp_behaviors\animationsetdatasinglefile.txt (Check point 4, AnimSetData new animations complete) [26-10-2020 09:57:19] Processing behavior: temp_behaviors\animationsetdatasinglefile.txt (Check point 5, AnimSetData format check complete) [26-10-2020 09:57:19] Processing behavior: temp_behaviors\animationdatasinglefile.txt (Check point 1, File extraction complete) [26-10-2020 09:57:20] Processing behavior: temp_behaviors\animationsetdatasinglefile.txt (Check point 6, AnimSetData output complete) [26-10-2020 09:57:20] Processing behavior: temp_behaviors\animationdatasinglefile.txt (Check point 2, AnimData general processing complete) [26-10-2020 09:57:20] Processing behavior: temp_behaviors\attackbehavior.txt [26-10-2020 09:57:20] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\behaviors\attackbehavior [26-10-2020 09:57:20] Processing behavior: temp_behaviors\1hm_behavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:20] Total single animation processing time for 1hm_behavior: 0 [26-10-2020 09:57:20] Total group animation processing time for 1hm_behavior: 0 [26-10-2020 09:57:20] Processing behavior: temp_behaviors\1hm_behavior.txt (Check point 4, New animation inclusion complete) [26-10-2020 09:57:20] Processing behavior: temp_behaviors\1hm_behavior.txt (Check point 4.2, AA count: 16) [26-10-2020 09:57:20] Processing behavior: temp_behaviors\1hm_behavior.txt (Check point 4.4, AA count: 16 COMPLETE) [26-10-2020 09:57:20] Processing behavior: temp_behaviors\1hm_behavior.txt (Check point 4.6, PCEA count: 13) [26-10-2020 09:57:20] Processing behavior: temp_behaviors\1hm_behavior.txt (Check point 4.8, PCEA count: 13 COMPLETE) [26-10-2020 09:57:20] Processing behavior: temp_behaviors\1hm_behavior.txt (Check point 5, Prepare to output) [26-10-2020 09:57:20] Processing behavior: temp_behaviors\1hm_behavior.txt (Check point 6, Behavior output complete) [26-10-2020 09:57:21] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:21] Processing behavior: temp_behaviors\attackbehavior.txt (IsCharater: FALSE) [26-10-2020 09:57:21] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:22] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:22] Total single animation processing time for attackbehavior: 0 [26-10-2020 09:57:22] Total group animation processing time for attackbehavior: 0 [26-10-2020 09:57:22] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 4, New animation inclusion complete) [26-10-2020 09:57:22] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 4.2, AA count: 5) [26-10-2020 09:57:22] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 4.4, AA count: 5 COMPLETE) [26-10-2020 09:57:22] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 4.6, PCEA count: 13) [26-10-2020 09:57:22] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 4.8, PCEA count: 13 COMPLETE) [26-10-2020 09:57:22] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 5, Prepare to output) [26-10-2020 09:57:22] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 6, Behavior output complete) [26-10-2020 09:57:23] Processing behavior: temp_behaviors\0_master.txt (Check point 7, Behavior compile complete) [26-10-2020 09:57:23] Processing behavior: temp_behaviors\bashbehavior.txt [26-10-2020 09:57:23] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\behaviors\bashbehavior [26-10-2020 09:57:23] Processing behavior: temp_behaviors\bashbehavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:23] Processing behavior: temp_behaviors\bashbehavior.txt (IsCharater: FALSE) [26-10-2020 09:57:23] Processing behavior: temp_behaviors\bashbehavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:24] Processing behavior: temp_behaviors\bashbehavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:24] Total single animation processing time for bashbehavior: 0 [26-10-2020 09:57:24] Total group animation processing time for bashbehavior: 0 [26-10-2020 09:57:24] Processing behavior: temp_behaviors\bashbehavior.txt (Check point 4, New animation inclusion complete) [26-10-2020 09:57:24] Processing behavior: temp_behaviors\bashbehavior.txt (Check point 4.6, PCEA count: 1) [26-10-2020 09:57:24] Processing behavior: temp_behaviors\bashbehavior.txt (Check point 4.8, PCEA count: 1 COMPLETE) [26-10-2020 09:57:24] Processing behavior: temp_behaviors\bashbehavior.txt (Check point 5, Prepare to output) [26-10-2020 09:57:24] Processing behavior: temp_behaviors\bashbehavior.txt (Check point 6, Behavior output complete) [26-10-2020 09:57:25] Processing behavior: temp_behaviors\bashbehavior.txt (Check point 7, Behavior compile complete) [26-10-2020 09:57:25] Processing behavior: temp_behaviors\behavior.txt [26-10-2020 09:57:25] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\behaviors\behavior [26-10-2020 09:57:25] Processing behavior: temp_behaviors\behavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:25] Processing behavior: temp_behaviors\behavior.txt (IsCharater: FALSE) [26-10-2020 09:57:25] Processing behavior: temp_behaviors\behavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:25] Processing behavior: temp_behaviors\behavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:25] Processing behavior: temp_behaviors\behavior.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:25] Processing behavior: temp_behaviors\blockbehavior.txt [26-10-2020 09:57:25] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\behaviors\blockbehavior [26-10-2020 09:57:25] Processing behavior: temp_behaviors\attackbehavior.txt (Check point 7, Behavior compile complete) [26-10-2020 09:57:25] Processing behavior: temp_behaviors\bow_direction_behavior.txt [26-10-2020 09:57:25] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\behaviors\bow_direction_behavior [26-10-2020 09:57:26] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:26] Processing behavior: temp_behaviors\bow_direction_behavior.txt (IsCharater: FALSE) [26-10-2020 09:57:26] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:26] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:26] Processing behavior: temp_behaviors\bow_direction_behavior.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:26] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt [26-10-2020 09:57:26] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\behaviors\crossbow_direction_behavior [26-10-2020 09:57:26] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:26] Processing behavior: temp_behaviors\blockbehavior.txt (IsCharater: FALSE) [26-10-2020 09:57:26] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:26] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:26] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (IsCharater: FALSE) [26-10-2020 09:57:26] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:26] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:26] Processing behavior: temp_behaviors\crossbow_direction_behavior.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:26] Processing behavior: temp_behaviors\defaultfemale.txt [26-10-2020 09:57:26] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\characters female\defaultfemale [26-10-2020 09:57:26] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:26] Total single animation processing time for blockbehavior: 0 [26-10-2020 09:57:26] Total group animation processing time for blockbehavior: 0 [26-10-2020 09:57:26] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 4, New animation inclusion complete) [26-10-2020 09:57:26] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 4.6, PCEA count: 14) [26-10-2020 09:57:26] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 4.8, PCEA count: 14 COMPLETE) [26-10-2020 09:57:26] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 5, Prepare to output) [26-10-2020 09:57:26] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 6, Behavior output complete) [26-10-2020 09:57:26] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:26] Processing behavior: temp_behaviors\defaultfemale.txt (IsCharater: TRUE) [26-10-2020 09:57:28] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 1.5, Character bone identification complete) [26-10-2020 09:57:28] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:28] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:28] Total single animation processing time for defaultfemale: 0 [26-10-2020 09:57:28] Total group animation processing time for defaultfemale: 0 [26-10-2020 09:57:28] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 4, New animation inclusion complete) [26-10-2020 09:57:28] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 5, Prepare to output) [26-10-2020 09:57:28] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 6, Behavior output complete) [26-10-2020 09:57:29] Processing behavior: temp_behaviors\blockbehavior.txt (Check point 7, Behavior compile complete) [26-10-2020 09:57:29] Processing behavior: temp_behaviors\defaultmale.txt [26-10-2020 09:57:29] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\characters\defaultmale [26-10-2020 09:57:29] Processing behavior: temp_behaviors\defaultmale.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:29] Processing behavior: temp_behaviors\defaultmale.txt (IsCharater: TRUE) [26-10-2020 09:57:30] Processing behavior: temp_behaviors\defaultfemale.txt (Check point 7, Behavior compile complete) [26-10-2020 09:57:30] Processing behavior: temp_behaviors\horsebehavior.txt [26-10-2020 09:57:30] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\behaviors\horsebehavior [26-10-2020 09:57:30] Processing behavior: temp_behaviors\1hm_behavior.txt (Check point 7, Behavior compile complete) [26-10-2020 09:57:30] Processing behavior: temp_behaviors\idlebehavior.txt [26-10-2020 09:57:30] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\behaviors\idlebehavior [26-10-2020 09:57:31] Processing behavior: temp_behaviors\defaultmale.txt (Check point 1.5, Character bone identification complete) [26-10-2020 09:57:31] Processing behavior: temp_behaviors\defaultmale.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:31] Processing behavior: temp_behaviors\defaultmale.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:31] Total single animation processing time for defaultmale: 0 [26-10-2020 09:57:31] Total group animation processing time for defaultmale: 0 [26-10-2020 09:57:31] Processing behavior: temp_behaviors\defaultmale.txt (Check point 4, New animation inclusion complete) [26-10-2020 09:57:31] Processing behavior: temp_behaviors\defaultmale.txt (Check point 5, Prepare to output) [26-10-2020 09:57:31] Processing behavior: temp_behaviors\defaultmale.txt (Check point 6, Behavior output complete) [26-10-2020 09:57:31] Processing behavior: temp_behaviors\horsebehavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:31] Processing behavior: temp_behaviors\horsebehavior.txt (IsCharater: FALSE) [26-10-2020 09:57:31] Processing behavior: temp_behaviors\horsebehavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:31] Processing behavior: temp_behaviors\horsebehavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:32] Processing behavior: temp_behaviors\horsebehavior.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:32] Processing behavior: temp_behaviors\magicbehavior.txt [26-10-2020 09:57:32] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\behaviors\magicbehavior [26-10-2020 09:57:32] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:32] Processing behavior: temp_behaviors\idlebehavior.txt (IsCharater: FALSE) [26-10-2020 09:57:32] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:32] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:32] Processing behavior: temp_behaviors\defaultmale.txt (Check point 7, Behavior compile complete) [26-10-2020 09:57:32] Processing behavior: temp_behaviors\magicmountedbehavior.txt [26-10-2020 09:57:32] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\behaviors\magicmountedbehavior [26-10-2020 09:57:32] Processing behavior: temp_behaviors\idlebehavior.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:32] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt [26-10-2020 09:57:32] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\behaviors\magic_readied_direction_behavior [26-10-2020 09:57:33] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:33] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (IsCharater: FALSE) [26-10-2020 09:57:33] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:33] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:33] Total single animation processing time for magic_readied_direction_behavior: 0 [26-10-2020 09:57:33] Total group animation processing time for magic_readied_direction_behavior: 0 [26-10-2020 09:57:33] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 4, New animation inclusion complete) [26-10-2020 09:57:33] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 4.2, AA count: 67) [26-10-2020 09:57:33] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 4.4, AA count: 67 COMPLETE) [26-10-2020 09:57:33] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 5, Prepare to output) [26-10-2020 09:57:33] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 6, Behavior output complete) [26-10-2020 09:57:33] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:33] Processing behavior: temp_behaviors\magicmountedbehavior.txt (IsCharater: FALSE) [26-10-2020 09:57:33] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:33] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:33] Total single animation processing time for magicmountedbehavior: 0 [26-10-2020 09:57:33] Total group animation processing time for magicmountedbehavior: 0 [26-10-2020 09:57:33] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 4, New animation inclusion complete) [26-10-2020 09:57:33] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 4.2, AA count: 58) [26-10-2020 09:57:33] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 4.4, AA count: 58 COMPLETE) [26-10-2020 09:57:33] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 4.6, PCEA count: 1) [26-10-2020 09:57:33] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 4.8, PCEA count: 1 COMPLETE) [26-10-2020 09:57:33] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 5, Prepare to output) [26-10-2020 09:57:33] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 6, Behavior output complete) [26-10-2020 09:57:34] Processing behavior: temp_behaviors\magicbehavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:34] Processing behavior: temp_behaviors\magicbehavior.txt (IsCharater: FALSE) [26-10-2020 09:57:34] Processing behavior: temp_behaviors\magicbehavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:34] Processing behavior: temp_behaviors\magicbehavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:34] Total single animation processing time for magicbehavior: 0 [26-10-2020 09:57:34] Total group animation processing time for magicbehavior: 0 [26-10-2020 09:57:34] Processing behavior: temp_behaviors\magicbehavior.txt (Check point 4, New animation inclusion complete) [26-10-2020 09:57:34] Processing behavior: temp_behaviors\magicbehavior.txt (Check point 4.2, AA count: 137) [26-10-2020 09:57:34] Processing behavior: temp_behaviors\magicbehavior.txt (Check point 4.4, AA count: 137 COMPLETE) [26-10-2020 09:57:34] Processing behavior: temp_behaviors\magicbehavior.txt (Check point 4.6, PCEA count: 1) [26-10-2020 09:57:34] Processing behavior: temp_behaviors\magicbehavior.txt (Check point 4.8, PCEA count: 1 COMPLETE) [26-10-2020 09:57:34] Processing behavior: temp_behaviors\magicbehavior.txt (Check point 5, Prepare to output) [26-10-2020 09:57:34] Processing behavior: temp_behaviors\magicbehavior.txt (Check point 6, Behavior output complete) [26-10-2020 09:57:34] Processing behavior: temp_behaviors\magic_readied_direction_behavior.txt (Check point 7, Behavior compile complete) [26-10-2020 09:57:34] Processing behavior: temp_behaviors\mt_behavior.txt [26-10-2020 09:57:34] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\behaviors\mt_behavior [26-10-2020 09:57:35] Processing behavior: temp_behaviors\magicmountedbehavior.txt (Check point 7, Behavior compile complete) [26-10-2020 09:57:35] Processing behavior: temp_behaviors\shoutmounted_behavior.txt [26-10-2020 09:57:35] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\behaviors\shoutmounted_behavior [26-10-2020 09:57:35] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:35] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (IsCharater: FALSE) [26-10-2020 09:57:35] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:35] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:35] Total single animation processing time for shoutmounted_behavior: 0 [26-10-2020 09:57:35] Total group animation processing time for shoutmounted_behavior: 0 [26-10-2020 09:57:35] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 4, New animation inclusion complete) [26-10-2020 09:57:35] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 4.2, AA count: 15) [26-10-2020 09:57:35] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 4.4, AA count: 15 COMPLETE) [26-10-2020 09:57:35] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 5, Prepare to output) [26-10-2020 09:57:35] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 6, Behavior output complete) [26-10-2020 09:57:37] Processing behavior: temp_behaviors\magicbehavior.txt (Check point 7, Behavior compile complete) [26-10-2020 09:57:37] Processing behavior: temp_behaviors\shout_behavior.txt [26-10-2020 09:57:37] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\behaviors\shout_behavior [26-10-2020 09:57:37] Processing behavior: temp_behaviors\shoutmounted_behavior.txt (Check point 7, Behavior compile complete) [26-10-2020 09:57:37] Processing behavior: temp_behaviors\sprintbehavior.txt [26-10-2020 09:57:37] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\behaviors\sprintbehavior [26-10-2020 09:57:38] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\shout_behavior.txt (IsCharater: FALSE) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\sprintbehavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\sprintbehavior.txt (IsCharater: FALSE) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\sprintbehavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\sprintbehavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:38] Total single animation processing time for sprintbehavior: 0 [26-10-2020 09:57:38] Total group animation processing time for sprintbehavior: 0 [26-10-2020 09:57:38] Processing behavior: temp_behaviors\sprintbehavior.txt (Check point 4, New animation inclusion complete) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\sprintbehavior.txt (Check point 4.2, AA count: 13) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\sprintbehavior.txt (Check point 4.4, AA count: 13 COMPLETE) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\sprintbehavior.txt (Check point 5, Prepare to output) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:38] Total single animation processing time for shout_behavior: 0 [26-10-2020 09:57:38] Total group animation processing time for shout_behavior: 0 [26-10-2020 09:57:38] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 4, New animation inclusion complete) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 4.2, AA count: 15) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 4.4, AA count: 15 COMPLETE) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 5, Prepare to output) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 6, Behavior output complete) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\sprintbehavior.txt (Check point 6, Behavior output complete) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\sprintbehavior.txt (Check point 7, Behavior compile complete) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\staggerbehavior.txt [26-10-2020 09:57:38] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\behaviors\staggerbehavior [26-10-2020 09:57:38] Processing behavior: temp_behaviors\staggerbehavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\staggerbehavior.txt (IsCharater: FALSE) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\staggerbehavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\staggerbehavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:38] Total single animation processing time for staggerbehavior: 0 [26-10-2020 09:57:38] Total group animation processing time for staggerbehavior: 0 [26-10-2020 09:57:38] Processing behavior: temp_behaviors\staggerbehavior.txt (Check point 4, New animation inclusion complete) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\staggerbehavior.txt (Check point 4.2, AA count: 1) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\staggerbehavior.txt (Check point 4.4, AA count: 1 COMPLETE) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\staggerbehavior.txt (Check point 5, Prepare to output) [26-10-2020 09:57:38] Processing behavior: temp_behaviors\staggerbehavior.txt (Check point 6, Behavior output complete) [26-10-2020 09:57:39] Processing behavior: temp_behaviors\shout_behavior.txt (Check point 7, Behavior compile complete) [26-10-2020 09:57:39] Processing behavior: temp_behaviors\weapequip.txt [26-10-2020 09:57:39] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\behaviors\weapequip [26-10-2020 09:57:39] Processing behavior: temp_behaviors\weapequip.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:39] Processing behavior: temp_behaviors\weapequip.txt (IsCharater: FALSE) [26-10-2020 09:57:39] Processing behavior: temp_behaviors\weapequip.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:39] Processing behavior: temp_behaviors\weapequip.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:39] Total single animation processing time for weapequip: 0 [26-10-2020 09:57:39] Total group animation processing time for weapequip: 0 [26-10-2020 09:57:39] Processing behavior: temp_behaviors\weapequip.txt (Check point 4, New animation inclusion complete) [26-10-2020 09:57:39] Processing behavior: temp_behaviors\weapequip.txt (Check point 4.2, AA count: 12) [26-10-2020 09:57:39] Processing behavior: temp_behaviors\weapequip.txt (Check point 4.4, AA count: 12 COMPLETE) [26-10-2020 09:57:39] Processing behavior: temp_behaviors\weapequip.txt (Check point 4.6, PCEA count: 5) [26-10-2020 09:57:39] Processing behavior: temp_behaviors\weapequip.txt (Check point 4.8, PCEA count: 5 COMPLETE) [26-10-2020 09:57:39] Processing behavior: temp_behaviors\weapequip.txt (Check point 5, Prepare to output) [26-10-2020 09:57:39] Processing behavior: temp_behaviors\weapequip.txt (Check point 6, Behavior output complete) [26-10-2020 09:57:40] Processing behavior: temp_behaviors\staggerbehavior.txt (Check point 7, Behavior compile complete) [26-10-2020 09:57:40] Processing behavior: temp_behaviors\weapunequip.txt [26-10-2020 09:57:40] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character\behaviors\weapunequip [26-10-2020 09:57:40] Processing behavior: temp_behaviors\weapunequip.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:40] Processing behavior: temp_behaviors\weapunequip.txt (IsCharater: FALSE) [26-10-2020 09:57:40] Processing behavior: temp_behaviors\weapunequip.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:40] Processing behavior: temp_behaviors\weapunequip.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:40] Total single animation processing time for weapunequip: 0 [26-10-2020 09:57:40] Total group animation processing time for weapunequip: 0 [26-10-2020 09:57:40] Processing behavior: temp_behaviors\weapunequip.txt (Check point 4, New animation inclusion complete) [26-10-2020 09:57:40] Processing behavior: temp_behaviors\weapunequip.txt (Check point 4.2, AA count: 11) [26-10-2020 09:57:40] Processing behavior: temp_behaviors\weapunequip.txt (Check point 4.4, AA count: 11 COMPLETE) [26-10-2020 09:57:40] Processing behavior: temp_behaviors\weapunequip.txt (Check point 4.6, PCEA count: 4) [26-10-2020 09:57:40] Processing behavior: temp_behaviors\weapunequip.txt (Check point 4.8, PCEA count: 4 COMPLETE) [26-10-2020 09:57:40] Processing behavior: temp_behaviors\weapunequip.txt (Check point 5, Prepare to output) [26-10-2020 09:57:40] Processing behavior: temp_behaviors\weapunequip.txt (Check point 6, Behavior output complete) [26-10-2020 09:57:41] Processing behavior: temp_behaviors\weapequip.txt (Check point 7, Behavior compile complete) [26-10-2020 09:57:41] Processing behavior: temp_behaviors_1stperson\0_master.txt [26-10-2020 09:57:41] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character_1stperson\behaviors\0_master [26-10-2020 09:57:41] Processing behavior: temp_behaviors\mt_behavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:41] Processing behavior: temp_behaviors\mt_behavior.txt (IsCharater: FALSE) [26-10-2020 09:57:41] Processing behavior: temp_behaviors\mt_behavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:42] Processing behavior: temp_behaviors\mt_behavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:42] Processing behavior: temp_behaviors\mt_behavior.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:42] Processing behavior: temp_behaviors_1stperson\1hm_behavior.txt [26-10-2020 09:57:42] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character_1stperson\behaviors\1hm_behavior [26-10-2020 09:57:42] Processing behavior: temp_behaviors\weapunequip.txt (Check point 7, Behavior compile complete) [26-10-2020 09:57:43] Processing behavior: temp_behaviors_1stperson\1hm_locomotion.txt [26-10-2020 09:57:43] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character_1stperson\behaviors\1hm_locomotion [26-10-2020 09:57:43] Processing behavior: temp_behaviors_1stperson\1hm_locomotion.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:43] Processing behavior: temp_behaviors_1stperson\1hm_locomotion.txt (IsCharater: FALSE) [26-10-2020 09:57:43] Processing behavior: temp_behaviors_1stperson\1hm_locomotion.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:44] Processing behavior: temp_behaviors_1stperson\1hm_locomotion.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:44] Processing behavior: temp_behaviors_1stperson\1hm_locomotion.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:44] Processing behavior: temp_behaviors_1stperson\bashbehavior.txt [26-10-2020 09:57:44] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character_1stperson\behaviors\bashbehavior [26-10-2020 09:57:44] Processing behavior: temp_behaviors_1stperson\bashbehavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:44] Processing behavior: temp_behaviors_1stperson\bashbehavior.txt (IsCharater: FALSE) [26-10-2020 09:57:44] Processing behavior: temp_behaviors_1stperson\bashbehavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:44] Processing behavior: temp_behaviors_1stperson\bashbehavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:44] Processing behavior: temp_behaviors_1stperson\bashbehavior.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:44] Processing behavior: temp_behaviors_1stperson\blockbehavior.txt [26-10-2020 09:57:44] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character_1stperson\behaviors\blockbehavior [26-10-2020 09:57:45] Processing behavior: temp_behaviors_1stperson\blockbehavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:45] Processing behavior: temp_behaviors_1stperson\blockbehavior.txt (IsCharater: FALSE) [26-10-2020 09:57:45] Processing behavior: temp_behaviors_1stperson\blockbehavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:45] Processing behavior: temp_behaviors_1stperson\blockbehavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:45] Processing behavior: temp_behaviors_1stperson\blockbehavior.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:45] Processing behavior: temp_behaviors_1stperson\bow_direction_behavior.txt [26-10-2020 09:57:45] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character_1stperson\behaviors\bow_direction_behavior [26-10-2020 09:57:45] Processing behavior: temp_behaviors_1stperson\0_master.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:45] Processing behavior: temp_behaviors_1stperson\0_master.txt (IsCharater: FALSE) [26-10-2020 09:57:45] Processing behavior: temp_behaviors_1stperson\0_master.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\0_master.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\bow_direction_behavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\bow_direction_behavior.txt (IsCharater: FALSE) [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\bow_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\bow_direction_behavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\bow_direction_behavior.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\crossbow_direction_behavior.txt [26-10-2020 09:57:46] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character_1stperson\behaviors\crossbow_direction_behavior [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\0_master.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\firstperson.txt [26-10-2020 09:57:46] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character_1stperson\characters\firstperson [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\crossbow_direction_behavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\crossbow_direction_behavior.txt (IsCharater: FALSE) [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\crossbow_direction_behavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\crossbow_direction_behavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\crossbow_direction_behavior.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\horsebehavior.txt [26-10-2020 09:57:46] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character_1stperson\behaviors\horsebehavior [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\firstperson.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\firstperson.txt (IsCharater: TRUE) [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\firstperson.txt (Check point 1.5, Character bone identification complete) [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\firstperson.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\firstperson.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\firstperson.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\idlebehavior.txt [26-10-2020 09:57:46] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character_1stperson\behaviors\idlebehavior [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\idlebehavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\idlebehavior.txt (IsCharater: FALSE) [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\idlebehavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:46] Processing behavior: temp_behaviors_1stperson\idlebehavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:47] Processing behavior: temp_behaviors_1stperson\idlebehavior.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:47] Processing behavior: temp_behaviors_1stperson\magicbehavior.txt [26-10-2020 09:57:47] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character_1stperson\behaviors\magicbehavior [26-10-2020 09:57:48] Processing behavior: temp_behaviors_1stperson\horsebehavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:48] Processing behavior: temp_behaviors_1stperson\horsebehavior.txt (IsCharater: FALSE) [26-10-2020 09:57:48] Processing behavior: temp_behaviors_1stperson\horsebehavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:48] Processing behavior: temp_behaviors_1stperson\horsebehavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:48] Processing behavior: temp_behaviors_1stperson\horsebehavior.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:48] Processing behavior: temp_behaviors_1stperson\magicmountedbehavior.txt [26-10-2020 09:57:48] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character_1stperson\behaviors\magicmountedbehavior [26-10-2020 09:57:49] Processing behavior: temp_behaviors_1stperson\magicmountedbehavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:49] Processing behavior: temp_behaviors_1stperson\magicmountedbehavior.txt (IsCharater: FALSE) [26-10-2020 09:57:49] Processing behavior: temp_behaviors_1stperson\magicmountedbehavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:49] Processing behavior: temp_behaviors_1stperson\magicmountedbehavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:49] Processing behavior: temp_behaviors_1stperson\magicmountedbehavior.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:49] Processing behavior: temp_behaviors_1stperson\mt_behavior.txt [26-10-2020 09:57:49] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character_1stperson\behaviors\mt_behavior [26-10-2020 09:57:49] Processing behavior: temp_behaviors_1stperson\magicbehavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:49] Processing behavior: temp_behaviors_1stperson\magicbehavior.txt (IsCharater: FALSE) [26-10-2020 09:57:49] Processing behavior: temp_behaviors_1stperson\magicbehavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:49] Processing behavior: temp_behaviors_1stperson\magicbehavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:50] Processing behavior: temp_behaviors_1stperson\magicbehavior.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:50] Processing behavior: temp_behaviors_1stperson\shoutmounted_behavior.txt [26-10-2020 09:57:50] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character_1stperson\behaviors\shoutmounted_behavior [26-10-2020 09:57:50] Processing behavior: temp_behaviors_1stperson\shoutmounted_behavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:50] Processing behavior: temp_behaviors_1stperson\shoutmounted_behavior.txt (IsCharater: FALSE) [26-10-2020 09:57:50] Processing behavior: temp_behaviors_1stperson\shoutmounted_behavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:50] Processing behavior: temp_behaviors_1stperson\shoutmounted_behavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:50] Processing behavior: temp_behaviors_1stperson\shoutmounted_behavior.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:50] Processing behavior: temp_behaviors_1stperson\shout_behavior.txt [26-10-2020 09:57:50] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character_1stperson\behaviors\shout_behavior [26-10-2020 09:57:50] Processing behavior: temp_behaviors_1stperson\shout_behavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:50] Processing behavior: temp_behaviors_1stperson\shout_behavior.txt (IsCharater: FALSE) [26-10-2020 09:57:50] Processing behavior: temp_behaviors_1stperson\shout_behavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stperson\shout_behavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stperson\shout_behavior.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stperson\sprintbehavior.txt [26-10-2020 09:57:51] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character_1stperson\behaviors\sprintbehavior [26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stperson\sprintbehavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stperson\sprintbehavior.txt (IsCharater: FALSE) [26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stperson\sprintbehavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stperson\sprintbehavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stperson\sprintbehavior.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stperson\staggerbehavior.txt [26-10-2020 09:57:51] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character_1stperson\behaviors\staggerbehavior [26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stperson\mt_behavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stperson\mt_behavior.txt (IsCharater: FALSE) [26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stperson\mt_behavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stperson\mt_behavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stperson\staggerbehavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stperson\staggerbehavior.txt (IsCharater: FALSE) [26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stperson\staggerbehavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stperson\staggerbehavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stperson\staggerbehavior.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stperson\weapequip.txt [26-10-2020 09:57:51] Behavior output path: c:\program files (x86)\mr dj\the elder scrolls v skyrim legendary edition\data\meshes\actors\character_1stperson\behaviors\weapequip [26-10-2020 09:57:51] Processing behavior: temp_behaviors_1stperson\mt_behavior.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:52] Processing behavior: temp_behaviors_1stperson\weapequip.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:52] Processing behavior: temp_behaviors_1stperson\weapequip.txt (IsCharater: FALSE) [26-10-2020 09:57:52] Processing behavior: temp_behaviors_1stperson\weapequip.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:52] Processing behavior: temp_behaviors_1stperson\weapequip.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:52] Processing behavior: temp_behaviors_1stperson\weapequip.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:52] Processing behavior: temp_behaviors_1stperson\1hm_behavior.txt (Check point 1, File extraction & mod selection complete) [26-10-2020 09:57:52] Processing behavior: temp_behaviors_1stperson\1hm_behavior.txt (IsCharater: FALSE) [26-10-2020 09:57:52] Processing behavior: temp_behaviors_1stperson\1hm_behavior.txt (Check point 2, ID replacement & PCEA record complete) [26-10-2020 09:57:53] Processing behavior: temp_behaviors_1stperson\1hm_behavior.txt (Check point 3, Behavior general processing complete) [26-10-2020 09:57:53] Processing behavior: temp_behaviors_1stperson\1hm_behavior.txt (Check point 3.4, No changes detected) [26-10-2020 09:57:53] Processing behavior: temp_behaviors\animationdatasinglefile.txt (Check point 3, AnimData general new animations complete) [26-10-2020 09:57:53] Processing behavior: temp_behaviors\animationdatasinglefile.txt (Check point 3.4, AnimData general new animations complete) [26-10-2020 09:57:56] Processing behavior: temp_behaviors\animationdatasinglefile.txt (Check point 4, AnimData format check complete) [26-10-2020 09:57:56] Processing behavior: temp_behaviors\animationdatasinglefile.txt (Check point 5, AnimData output complete) [26-10-2020 09:58:58] Global reset all: FALSE [26-10-2020 09:59:00] Running script: SexyMove detector.py [26-10-2020 09:59:01] Running script: XPMSE detector.py [26-10-2020 09:59:01] Number of animations: 5808 [26-10-2020 09:59:01] Behavior generation complete: 165 second(s) taken

topcheese commented 3 years ago

The error just popped up out of the blue for me today. I've been using it for a couple of days now and it's been working fine. I started a new profile, so I think it has something to do with the old profile affecting it. I'm still new to all this, so I'm probably doing it wrong.

MrUchan commented 2 years ago

I don't really know what to do, help

Checking engine version Engine is up to date Version Code: 8272-1723

Initializing behavior generation

Mod Checked 1: nemesis Mod Checked 2: dscgo Mod Checked 3: gender Mod Checked 4: pscd Mod Checked 5: tdmv Mod Checked 6: tkuc

Mod installed: Nemesis PCEA

PCEA Mod: 0Dser_Animations

ERROR(6002): An exception has occured while patching. Report to Nemesis' author immediately File: _1stperson\shout_behavior.txt Message: copy_file: The system cannot find the path specified.: "cached_behaviors\SSE_1stperson\shout_behavior.hkx", "d:\steam special library\steamapps\common\skyrim special edition\data\meshes\actors\character_1stperson\behaviors\shout_behavior.hkx"

Failed to generate behavior

bigworm81 commented 2 years ago

I don't really know what to do, help

Checking engine version Engine is up to date Version Code: 8272-1723

Initializing behavior generation

Mod Checked 1: nemesis Mod Checked 2: dscgo Mod Checked 3: gender Mod Checked 4: pscd Mod Checked 5: tdmv Mod Checked 6: tkuc

Mod installed: Nemesis PCEA

PCEA Mod: 0Dser_Animations

ERROR(6002): An exception has occured while patching. Report to Nemesis' author immediately File: _1stperson\shout_behavior.txt Message: copy_file: The system cannot find the path specified.: "cached_behaviors\SSE_1stperson\shout_behavior.hkx", "d:\steam special library\steamapps\common\skyrim special edition\data\meshes\actors\character_1stperson\behaviors\shout_behavior.hkx"

Failed to generate bi had to str

bigworm81 commented 2 years ago

i had to use task manager to close bash that was running in the background and it worked for me.