ShikyoKira / Project-New-Reign---Nemesis-Main

Animation Behavior Patching Tool
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Enderal - Missing custom animations #436

Open Shiroki-sy opened 3 years ago

Shiroki-sy commented 3 years ago

I've done a bit of digging trying to find a solution to this issue, both here in GitHub and elsewhere to little avail. For some reason, Nemesis doesn't recognize the custom dev-made animations in Enderal used mostly during cutscenes (where FNIS does) - thus far I've tried these:

But the animation still doesn't show up in-game! I'd much rather not go back to FNIS, so any input would be welcome

Edit: Skyrim LE aka 'oldrim'

wolfeng-db commented 3 years ago

Any updates for this issue? I've tried all the same things you did and no luck as well. The animations that I noticed are not playing:

Father asking for a nice crispy meat at the very beginning of the game, he should be "attacking" the deer but instead just stands in place. Calia attacking a bandit leader in the "Deus EX" quest, again she just stands in place.

lemewynn commented 3 years ago

Have the same problem (both LE, SE), hasn't the solution been found yet?


Father asking for a nice crispy meat at the very beginning of the game, he should be "attacking" the deer but instead just stands in place. Calia attacking a bandit leader in the "Deus EX" quest, again she just stands in place.

For some unknown reason, in the first case the animation works correctly for me.