ShikyoKira / Project-New-Reign---Nemesis-Main

Animation Behavior Patching Tool
GNU General Public License v3.0
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Error(6002) Real-time protection off doesnt work #661

Open Mattricia opened 2 years ago

Mattricia commented 2 years ago

Checking engine version Engine is up to date Version Code: 7947-4483

Initializing behavior generation

Mod Checked 1: nemesis Mod Checked 2: skysa Mod Checked 3: tudm Mod Checked 4: zhit

ERROR(6002): An exception has occured while patching. Report to Nemesis' author immediately File: None Message: boost::filesystem::copy_file: The system cannot find the path specified: "alternate animation\FNBE.pex", "D:\Steam Folder\steamapps\common\Skyrim Special Edition\Data\scripts\FNIS.pex"

Failed to generate behavior

This is what appears everytime I try to launch Nemesis, I have no idea what it means, both of the files that it mentions are there in the path that it says.

I've seen people say to just disable window's real-time protection but that doesnt work. I've also tried several different Nemesis versions, none work.

Mattricia commented 2 years ago

When I open the game (on v0.83c) the only issue i can see at first is that when i attack i cant move or turn until i sheathe, the animation plays but im completely stuck as it plays, sometimes i just go into t pose after

on v0.84 Beta i get the same issue as the previous where i cant move when attacking however on this version the animation doesnt play i just t pose all the time

JefferyKorson commented 2 years ago

Hello, I am having the same issue and have been doing some basic troubleshooting. So far I haven't found an answer to Error Code 6002 or why turning off Windows Defender real-time anti-virus protection doesn't work for us. However, I have noticed that for myself this problem started right after I upgraded to Windows 11. In fact, both Nemesis and FNIS stopped working (FNIS when I tried to go back to it). I am wondering if you are also using Windows 11?

Akira13641 commented 2 years ago

Message: boost::filesystem::copy_file: The system cannot find the path specified: "alternate animation\FNBE.pex", "D:\Steam Folder\steamapps\common\Skyrim Special Edition\Data\scripts\FNIS.pex"

If the author of this project is literally passing alternate animation\FNBE.pex and nothing else as the first argument to boost::filesystem::copy_file, that's almost certainly the problem. It very likely needs to also be a complete path string the same way D:\Steam Folder\steamapps\common\Skyrim Special Edition\Data\scripts\FNIS.pex is.